Files
tbd-station-14/Content.Shared/EntityEffects/EntityEffect.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

146 lines
4.6 KiB
C#

using System.Linq;
using System.Text.Json.Serialization;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Toolshed.TypeParsers;
namespace Content.Shared.EntityEffects;
/// <summary>
/// Entity effects describe behavior that occurs on different kinds of triggers, e.g. when a reagent is ingested and metabolized by some
/// organ. They only trigger when all of <see cref="Conditions"/> are satisfied.
/// </summary>
[ImplicitDataDefinitionForInheritors]
[MeansImplicitUse]
public abstract partial class EntityEffect
{
private protected string _id => this.GetType().Name;
/// <summary>
/// The list of conditions required for the effect to activate. Not required.
/// </summary>
[DataField("conditions")]
public EntityEffectCondition[]? Conditions;
public virtual string ReagentEffectFormat => "guidebook-reagent-effect-description";
protected abstract string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys);
/// <summary>
/// What's the chance, from 0 to 1, that this effect will occur?
/// </summary>
[DataField("probability")]
public float Probability = 1.0f;
public virtual LogImpact LogImpact { get; private set; } = LogImpact.Low;
/// <summary>
/// Should this entity effect log at all?
/// </summary>
public virtual bool ShouldLog { get; private set; } = false;
public abstract void Effect(EntityEffectBaseArgs args);
/// <summary>
/// Produces a localized, bbcode'd guidebook description for this effect.
/// </summary>
/// <returns></returns>
public string? GuidebookEffectDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var effect = ReagentEffectGuidebookText(prototype, entSys);
if (effect is null)
return null;
return Loc.GetString(ReagentEffectFormat, ("effect", effect), ("chance", Probability),
("conditionCount", Conditions?.Length ?? 0),
("conditions",
ContentLocalizationManager.FormatList(Conditions?.Select(x => x.GuidebookExplanation(prototype)).ToList() ??
new List<string>())));
}
}
public static class EntityEffectExt
{
public static bool ShouldApply(this EntityEffect effect, EntityEffectBaseArgs args,
IRobustRandom? random = null)
{
if (random == null)
random = IoCManager.Resolve<IRobustRandom>();
if (effect.Probability < 1.0f && !random.Prob(effect.Probability))
return false;
if (effect.Conditions != null)
{
foreach (var cond in effect.Conditions)
{
if (!cond.Condition(args))
return false;
}
}
return true;
}
}
[ByRefEvent]
public struct ExecuteEntityEffectEvent<T> where T : EntityEffect
{
public T Effect;
public EntityEffectBaseArgs Args;
public ExecuteEntityEffectEvent(T effect, EntityEffectBaseArgs args)
{
Effect = effect;
Args = args;
}
}
/// <summary>
/// EntityEffectBaseArgs only contains the target of an effect.
/// If a trigger wants to include more info (e.g. the quantity of the chemical triggering the effect), it can be extended (see EntityEffectReagentArgs).
/// </summary>
public record class EntityEffectBaseArgs
{
public EntityUid TargetEntity;
public IEntityManager EntityManager = default!;
public EntityEffectBaseArgs(EntityUid targetEntity, IEntityManager entityManager)
{
TargetEntity = targetEntity;
EntityManager = entityManager;
}
}
public record class EntityEffectReagentArgs : EntityEffectBaseArgs
{
public EntityUid? OrganEntity;
public Solution? Source;
public FixedPoint2 Quantity;
public ReagentPrototype? Reagent;
public ReactionMethod? Method;
public FixedPoint2 Scale;
public EntityEffectReagentArgs(EntityUid targetEntity, IEntityManager entityManager, EntityUid? organEntity, Solution? source, FixedPoint2 quantity, ReagentPrototype? reagent, ReactionMethod? method, FixedPoint2 scale) : base(targetEntity, entityManager)
{
OrganEntity = organEntity;
Source = source;
Quantity = quantity;
Reagent = reagent;
Method = method;
Scale = scale;
}
}