Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
11 lines
391 B
C#
11 lines
391 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers when this entity is swung as a melee weapon and hits nothing.
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/// The user is the entity swinging the weapon.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnMeleeMissComponent : BaseTriggerOnXComponent;
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