Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/ActionBlocker/ActionBlockerSystem.cs
2020-12-20 04:26:21 +01:00

179 lines
4.6 KiB
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
/// <summary>
/// Utility methods to check if a specific entity is allowed to perform an action.
/// For effects see <see cref="EffectBlockerSystem"/>
/// </summary>
[UsedImplicitly]
public class ActionBlockerSystem : EntitySystem
{
public static bool CanMove(IEntity entity)
{
var canMove = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canMove &= blockers.CanMove(); // Sets var to false if false
}
return canMove;
}
public static bool CanInteract(IEntity entity)
{
var canInteract = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canInteract &= blockers.CanInteract();
}
return canInteract;
}
public static bool CanUse(IEntity entity)
{
var canUse = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canUse &= blockers.CanUse();
}
return canUse;
}
public static bool CanThrow(IEntity entity)
{
var canThrow = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canThrow &= blockers.CanThrow();
}
return canThrow;
}
public static bool CanSpeak(IEntity entity)
{
var canSpeak = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canSpeak &= blockers.CanSpeak();
}
return canSpeak;
}
public static bool CanDrop(IEntity entity)
{
var canDrop = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canDrop &= blockers.CanDrop();
}
return canDrop;
}
public static bool CanPickup(IEntity entity)
{
var canPickup = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canPickup &= blockers.CanPickup();
}
return canPickup;
}
public static bool CanEmote(IEntity entity)
{
var canEmote = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canEmote &= blockers.CanEmote();
}
return canEmote;
}
public static bool CanAttack(IEntity entity)
{
var canAttack = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canAttack &= blockers.CanAttack();
}
return canAttack;
}
public static bool CanEquip(IEntity entity)
{
var canEquip = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canEquip &= blockers.CanEquip();
}
return canEquip;
}
public static bool CanUnequip(IEntity entity)
{
var canUnequip = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canUnequip &= blockers.CanUnequip();
}
return canUnequip;
}
public static bool CanChangeDirection(IEntity entity)
{
var canChangeDirection = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
{
canChangeDirection &= blockers.CanChangeDirection();
}
return canChangeDirection;
}
public static bool CanShiver(IEntity entity)
{
var canShiver = true;
foreach (var component in entity.GetAllComponents<IActionBlocker>())
{
canShiver &= component.CanShiver();
}
return canShiver;
}
public static bool CanSweat(IEntity entity)
{
var canSweat = true;
foreach (var component in entity.GetAllComponents<IActionBlocker>())
{
canSweat &= component.CanSweat();
}
return canSweat;
}
}
}