179 lines
4.6 KiB
C#
179 lines
4.6 KiB
C#
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
|
|
{
|
|
/// <summary>
|
|
/// Utility methods to check if a specific entity is allowed to perform an action.
|
|
/// For effects see <see cref="EffectBlockerSystem"/>
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public class ActionBlockerSystem : EntitySystem
|
|
{
|
|
public static bool CanMove(IEntity entity)
|
|
{
|
|
var canMove = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canMove &= blockers.CanMove(); // Sets var to false if false
|
|
}
|
|
|
|
return canMove;
|
|
}
|
|
|
|
public static bool CanInteract(IEntity entity)
|
|
{
|
|
var canInteract = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canInteract &= blockers.CanInteract();
|
|
}
|
|
|
|
return canInteract;
|
|
}
|
|
|
|
public static bool CanUse(IEntity entity)
|
|
{
|
|
var canUse = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canUse &= blockers.CanUse();
|
|
}
|
|
|
|
return canUse;
|
|
}
|
|
|
|
public static bool CanThrow(IEntity entity)
|
|
{
|
|
var canThrow = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canThrow &= blockers.CanThrow();
|
|
}
|
|
|
|
return canThrow;
|
|
}
|
|
|
|
public static bool CanSpeak(IEntity entity)
|
|
{
|
|
var canSpeak = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canSpeak &= blockers.CanSpeak();
|
|
}
|
|
|
|
return canSpeak;
|
|
}
|
|
|
|
public static bool CanDrop(IEntity entity)
|
|
{
|
|
var canDrop = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canDrop &= blockers.CanDrop();
|
|
}
|
|
|
|
return canDrop;
|
|
}
|
|
|
|
public static bool CanPickup(IEntity entity)
|
|
{
|
|
var canPickup = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canPickup &= blockers.CanPickup();
|
|
}
|
|
|
|
return canPickup;
|
|
}
|
|
|
|
public static bool CanEmote(IEntity entity)
|
|
{
|
|
var canEmote = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canEmote &= blockers.CanEmote();
|
|
}
|
|
|
|
return canEmote;
|
|
}
|
|
|
|
public static bool CanAttack(IEntity entity)
|
|
{
|
|
var canAttack = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canAttack &= blockers.CanAttack();
|
|
}
|
|
|
|
return canAttack;
|
|
}
|
|
|
|
public static bool CanEquip(IEntity entity)
|
|
{
|
|
var canEquip = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canEquip &= blockers.CanEquip();
|
|
}
|
|
|
|
return canEquip;
|
|
}
|
|
|
|
public static bool CanUnequip(IEntity entity)
|
|
{
|
|
var canUnequip = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canUnequip &= blockers.CanUnequip();
|
|
}
|
|
|
|
return canUnequip;
|
|
}
|
|
|
|
public static bool CanChangeDirection(IEntity entity)
|
|
{
|
|
var canChangeDirection = true;
|
|
|
|
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canChangeDirection &= blockers.CanChangeDirection();
|
|
}
|
|
|
|
return canChangeDirection;
|
|
}
|
|
|
|
public static bool CanShiver(IEntity entity)
|
|
{
|
|
var canShiver = true;
|
|
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canShiver &= component.CanShiver();
|
|
}
|
|
return canShiver;
|
|
}
|
|
|
|
public static bool CanSweat(IEntity entity)
|
|
{
|
|
var canSweat = true;
|
|
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canSweat &= component.CanSweat();
|
|
}
|
|
return canSweat;
|
|
}
|
|
}
|
|
}
|