92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Rotatable
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{
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[RegisterComponent]
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public class RotatableComponent : Component
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{
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public override string Name => "Rotatable";
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/// <summary>
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/// If true, this entity can be rotated even while anchored.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool RotateWhileAnchored { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.RotateWhileAnchored, "rotateWhileAnchored", false);
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}
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private void TryRotate(IEntity user, Angle angle)
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{
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if (!RotateWhileAnchored && Owner.TryGetComponent(out IPhysicsComponent physics))
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{
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if (physics.Anchored)
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{
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Owner.PopupMessage(user, Loc.GetString("It's stuck."));
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return;
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}
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}
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Owner.Transform.LocalRotation += angle;
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}
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[Verb]
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public sealed class RotateVerb : Verb<RotatableComponent>
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{
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protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) || (!component.RotateWhileAnchored && component.Owner.TryGetComponent(out IPhysicsComponent physics) && physics.Anchored))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.CategoryData = VerbCategories.Rotate;
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data.Text = Loc.GetString("Rotate clockwise");
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data.IconTexture = "/Textures/Interface/VerbIcons/rotate_cw.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, RotatableComponent component)
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{
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component.TryRotate(user, Angle.FromDegrees(-90));
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}
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}
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[Verb]
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public sealed class RotateCounterVerb : Verb<RotatableComponent>
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{
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protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) || (!component.RotateWhileAnchored && component.Owner.TryGetComponent(out IPhysicsComponent physics) && physics.Anchored))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.CategoryData = VerbCategories.Rotate;
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data.Text = Loc.GetString("Rotate counter-clockwise");
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data.IconTexture = "/Textures/Interface/VerbIcons/rotate_ccw.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, RotatableComponent component)
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{
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component.TryRotate(user, Angle.FromDegrees(90));
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}
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}
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}
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}
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