* Refactor battery/powercell assets and add new ones. * committing before I fuck things up * slot component doned I think * dictionary update * Fixes * Moving flashlight to powerslotcomponent * har har i am using the message tubes * Better documentation comment * Reverting this overengineered garbage. * Off with ye I said * Examine texts. * Some minor fixes to IDE complaints * slot size from yaml * Ignored component + removing a useless typo entry * Making stunbatons use this * Handle the message and remove some unnecessary dirtiness * actionblocker checks * remove unused file * remove updatevisual * make these nullable * make these nullable too * Unrename sprite folder * check itemcomponent on insertion * Use SendMessage over Owner.SendMessage * Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it. * get rid of public fields which are Bad * add a description for the stun baton while i'm in here * one more public field * Add the blinky animation to the atomic cell * Fix the charge indicator being STUPID * better comments * this is a better function * add pause for flashlight, remove unnecessary imports from battery * potato battery copyright link * WHO DID THAT * mr clean has come * Random pitch * pausing * round to nearest levels
255 lines
10 KiB
C#
255 lines
10 KiB
C#
#nullable enable
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using System;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Provides a "battery compartment" that can contain a <see cref="PowerCellComponent"/> of the matching
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/// <see cref="PowerCellSize"/>. Intended to supplement other components, not very useful by itself.
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/// </summary>
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[RegisterComponent]
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public class PowerCellSlotComponent : Component, IExamine, IMapInit
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{
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public override string Name => "PowerCellSlot";
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/// <summary>
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/// What size of cell fits into this component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public PowerCellSize SlotSize { get; set; } = PowerCellSize.Small;
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/// <summary>
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/// Can the cell be removed ?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanRemoveCell { get; set; } = true;
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/// <summary>
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/// Should the "Remove cell" verb be displayed on this component?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ShowVerb { get; set; } = true;
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/// <summary>
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/// String passed to <see><cref>String.Format</cref></see> when showing the description text for this item.
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/// String.Format is given a single parameter which is the size letter (S/M/L) of the cells this component uses.
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/// Use null to show no text.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? DescFormatString { get; set; }
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/// <summary>
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/// File path to a sound file that should be played when the cell is removed.
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/// </summary>
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/// <example>"/Audio/Items/pistol_magout.ogg"</example>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? CellRemoveSound { get; set; }
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/// <summary>
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/// File path to a sound file that should be played when a cell is inserted.
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/// </summary>
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/// <example>"/Audio/Items/pistol_magin.ogg"</example>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? CellInsertSound { get; set; }
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[ViewVariables] private ContainerSlot _cellContainer = default!;
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[ViewVariables]
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public PowerCellComponent? Cell
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{
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get
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{
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if (_cellContainer.ContainedEntity == null) return null;
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return _cellContainer.ContainedEntity.TryGetComponent(out PowerCellComponent? cell) ? cell : null;
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}
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}
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[ViewVariables] public bool HasCell => Cell != null;
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/// <summary>
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/// True if we don't want a cell inserted during map init.
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/// </summary>
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private bool _startEmpty = false;
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/// <summary>
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/// If not null, this cell type will be inserted at MapInit instead of the default Standard cell.
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/// </summary>
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private string? _startingCellType = null;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.SlotSize, "slotSize", PowerCellSize.Small);
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serializer.DataField(this, x => x.CanRemoveCell, "canRemoveCell", true);
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serializer.DataField(this, x => x.ShowVerb, "showVerb", true);
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serializer.DataField(ref _startEmpty, "startEmpty", false);
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serializer.DataField(ref _startingCellType, "startingCellType", null);
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serializer.DataField(this, x => x.CellRemoveSound, "cellRemoveSound", "/Audio/Items/pistol_magin.ogg");
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serializer.DataField(this, x => x.CellInsertSound, "cellInsertSound", "/Audio/Items/pistol_magout.ogg");
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serializer.DataField(this, x => x.DescFormatString, "descFormatString", "It uses size {0} power cells.");
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}
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public override void Initialize()
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{
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base.Initialize();
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_cellContainer = ContainerManagerComponent.Ensure<ContainerSlot>("cellslot_cell_container", Owner, out _);
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!inDetailsRange) return;
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string sizeLetter = SlotSize switch
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{
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PowerCellSize.Small => Loc.GetString("S"),
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PowerCellSize.Medium => Loc.GetString("M"),
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PowerCellSize.Large => Loc.GetString("L"),
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_ => "???"
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};
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if (DescFormatString != null) message.AddMarkup(string.Format(DescFormatString, sizeLetter));
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}
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/// <summary>
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/// Remove the cell from this component. If a user is specified, the cell will be put in their hands
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/// or failing that, at their feet. If no user is specified the cell will be put at the location of
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/// the parent of this component.
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/// </summary>
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/// <param name="user">(optional) the user to give the removed cell to.</param>
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/// <param name="playSound">Should <see cref="CellRemoveSound"/> be played upon removal?</param>
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/// <returns>The cell component of the entity that was removed, or null if removal failed.</returns>
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public PowerCellComponent? EjectCell(IEntity? user, bool playSound = true)
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{
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var cell = Cell;
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if (cell == null || !CanRemoveCell) return null;
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if (!_cellContainer.Remove(cell.Owner)) return null;
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//Dirty();
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if (user != null)
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{
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if (!user.TryGetComponent(out HandsComponent? hands) || !hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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{
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cell.Owner.Transform.Coordinates = user.Transform.Coordinates;
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}
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}
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else
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{
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cell.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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if (playSound && CellRemoveSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(true));
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return cell;
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}
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/// <summary>
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/// Tries to insert the given cell into this component. The cell will be put into the container of this component.
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/// </summary>
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/// <param name="cell">The cell to insert.</param>
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/// <param name="playSound">Should <see cref="CellInsertSound"/> be played upon insertion?</param>
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/// <returns>True if insertion succeeded; false otherwise.</returns>
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public bool InsertCell(IEntity cell, bool playSound = true)
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{
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if (Cell != null) return false;
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if (!cell.TryGetComponent<ItemComponent>(out var _)) return false;
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if (!cell.TryGetComponent<PowerCellComponent>(out var cellComponent)) return false;
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if (cellComponent.CellSize != SlotSize) return false;
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if (!_cellContainer.Insert(cell)) return false;
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//Dirty();
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if (playSound && CellInsertSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(false));
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return true;
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<PowerCellSlotComponent>
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{
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protected override void GetData(IEntity user, PowerCellSlotComponent component, VerbData data)
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{
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if (!component.ShowVerb || !ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (component.Cell == null)
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{
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data.Text = Loc.GetString("Eject cell (cell missing)");
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}
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else
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{
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data.Text = Loc.GetString("Eject cell");
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}
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if (component.Cell == null || !component.CanRemoveCell)
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{
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data.Visibility = VerbVisibility.Disabled;
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}
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}
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protected override void Activate(IEntity user, PowerCellSlotComponent component)
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{
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component.EjectCell(user);
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}
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}
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void IMapInit.MapInit()
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{
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if (_startEmpty || _cellContainer.ContainedEntity != null)
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{
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return;
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}
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string type;
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if (_startingCellType != null)
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{
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type = _startingCellType;
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}
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else
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{
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type = SlotSize switch
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{
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PowerCellSize.Small => "PowerCellSmallStandard",
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PowerCellSize.Medium => "PowerCellMediumStandard",
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PowerCellSize.Large => "PowerCellLargeStandard",
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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var cell = Owner.EntityManager.SpawnEntity(type, Owner.Transform.Coordinates);
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_cellContainer.Insert(cell);
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}
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}
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public class PowerCellChangedMessage : ComponentMessage
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{
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/// <summary>
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/// If true, the cell was ejected; if false, it was inserted.
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/// </summary>
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public bool Ejected { get; }
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public PowerCellChangedMessage(bool ejected)
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{
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Ejected = ejected;
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}
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}
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}
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