71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Targeting;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CombatMode
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{
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SharedCombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args)
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{
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if (component.CombatToggleAction == null
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&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
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{
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component.CombatToggleAction = new(toggleProto);
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}
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if (component.CombatToggleAction != null)
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_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
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}
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private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args)
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{
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if (component.CombatToggleAction != null)
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_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
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}
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public bool IsInCombatMode(EntityUid? entity, SharedCombatModeComponent? component = null)
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{
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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component.IsInCombatMode = !component.IsInCombatMode;
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args.Handled = true;
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}
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[Serializable, NetSerializable]
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protected sealed class CombatModeComponentState : ComponentState
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{
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public bool IsInCombatMode { get; }
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public TargetingZone TargetingZone { get; }
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public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
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{
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IsInCombatMode = isInCombatMode;
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TargetingZone = targetingZone;
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}
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}
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}
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public sealed class ToggleCombatActionEvent : InstantActionEvent { }
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}
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