* Fix whatever the fuck is going on in storage system slightly * Fix inverted check * h * Add silent bool * Silent
250 lines
7.9 KiB
C#
250 lines
7.9 KiB
C#
using Content.Shared.Item;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Storage
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{
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/// <summary>
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/// Handles generic storage with window, such as backpacks.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StorageComponent : Component
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{
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public static string ContainerId = "storagebase";
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[ViewVariables]
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public Container Container = default!;
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/// <summary>
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/// A dictionary storing each entity to its position within the storage grid.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Dictionary<EntityUid, ItemStorageLocation> StoredItems = new();
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/// <summary>
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/// A dictionary storing each saved item to its location in the grid.
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/// When trying to quick insert an item, if there is an empty location with the same name it will be placed there.
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/// Multiple items with the same name can be saved, they will be checked individually.
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/// </summary>
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[DataField]
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public Dictionary<string, List<ItemStorageLocation>> SavedLocations = new();
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/// <summary>
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/// A list of boxes that comprise a combined grid that determines the location that items can be stored.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<Box2i> Grid = new();
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/// <summary>
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/// The maximum size item that can be inserted into this storage,
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(SharedStorageSystem))]
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public ProtoId<ItemSizePrototype>? MaxItemSize;
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// TODO: Make area insert its own component.
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[DataField]
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public bool QuickInsert; // Can insert storables by clicking them with the storage entity
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/// <summary>
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/// Minimum delay between quick/area insert actions.
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/// </summary>
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/// <remarks>Used to prevent autoclickers spamming server with individual pickup actions.</remarks>
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public TimeSpan QuickInsertCooldown = TimeSpan.FromSeconds(0.5);
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/// <summary>
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/// Minimum delay between UI open actions.
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/// <remarks>Used to spamming opening sounds.</remarks>
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/// </summary>
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[DataField]
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public TimeSpan OpenUiCooldown = TimeSpan.Zero;
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[DataField]
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public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
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/// <summary>
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/// How many entities area pickup can pickup at once.
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/// </summary>
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public const int AreaPickupLimit = 10;
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[DataField]
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public bool AreaInsert; // Clicking with the storage entity causes it to insert all nearby storables after a delay
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[DataField]
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public int AreaInsertRadius = 1;
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/// <summary>
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/// Whitelist for entities that can go into the storage.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Blacklist for entities that can go into storage.
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// Sound played whenever an entity is inserted into storage.
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/// </summary>
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[DataField]
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public SoundSpecifier? StorageInsertSound = new SoundCollectionSpecifier("storageRustle");
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/// <summary>
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/// Sound played whenever an entity is removed from storage.
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/// </summary>
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[DataField]
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public SoundSpecifier? StorageRemoveSound;
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/// <summary>
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/// Sound played whenever the storage window is opened.
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/// </summary>
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[DataField]
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public SoundSpecifier? StorageOpenSound = new SoundCollectionSpecifier("storageRustle");
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/// <summary>
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/// Sound played whenever the storage window is closed.
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/// </summary>
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[DataField]
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public SoundSpecifier? StorageCloseSound;
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/// <summary>
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/// If not null, ensures that all inserted items are of the same orientation
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/// Horizontal - items are stored laying down
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/// Vertical - items are stored standing up
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public StorageDefaultOrientation? DefaultStorageOrientation;
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[Serializable, NetSerializable]
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public enum StorageUiKey : byte
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{
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Key,
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageInteractWithItemEvent : EntityEventArgs
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{
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public readonly NetEntity InteractedItemUid;
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public readonly NetEntity StorageUid;
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public StorageInteractWithItemEvent(NetEntity interactedItemUid, NetEntity storageUid)
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{
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InteractedItemUid = interactedItemUid;
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StorageUid = storageUid;
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageSetItemLocationEvent : EntityEventArgs
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{
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public readonly NetEntity ItemEnt;
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public readonly NetEntity StorageEnt;
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public readonly ItemStorageLocation Location;
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public StorageSetItemLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
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{
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ItemEnt = itemEnt;
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StorageEnt = storageEnt;
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Location = location;
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageRemoveItemEvent : EntityEventArgs
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{
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public readonly NetEntity ItemEnt;
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public readonly NetEntity StorageEnt;
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public StorageRemoveItemEvent(NetEntity itemEnt, NetEntity storageEnt)
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{
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ItemEnt = itemEnt;
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StorageEnt = storageEnt;
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageInsertItemIntoLocationEvent : EntityEventArgs
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{
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public readonly NetEntity ItemEnt;
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public readonly NetEntity StorageEnt;
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public readonly ItemStorageLocation Location;
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public StorageInsertItemIntoLocationEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
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{
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ItemEnt = itemEnt;
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StorageEnt = storageEnt;
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Location = location;
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageSaveItemLocationEvent : EntityEventArgs
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{
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public readonly NetEntity Item;
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public readonly NetEntity Storage;
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public StorageSaveItemLocationEvent(NetEntity item, NetEntity storage)
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{
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Item = item;
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Storage = storage;
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}
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}
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/// <summary>
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/// Network event for displaying an animation of entities flying into a storage entity
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
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{
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public readonly NetEntity Storage;
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public readonly List<NetEntity> StoredEntities;
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public readonly List<NetCoordinates> EntityPositions;
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public readonly List<Angle> EntityAngles;
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public AnimateInsertingEntitiesEvent(NetEntity storage, List<NetEntity> storedEntities, List<NetCoordinates> entityPositions, List<Angle> entityAngles)
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{
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Storage = storage;
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StoredEntities = storedEntities;
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EntityPositions = entityPositions;
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EntityAngles = entityAngles;
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}
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}
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[ByRefEvent]
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public record struct StorageInteractAttemptEvent(bool Silent, bool Cancelled = false);
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[NetSerializable]
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[Serializable]
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public enum StorageVisuals : byte
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{
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Open,
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HasContents,
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StorageUsed,
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Capacity
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}
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[Serializable, NetSerializable]
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public enum StorageDefaultOrientation : byte
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{
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Horizontal,
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Vertical
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}
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}
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