Files
tbd-station-14/Content.Shared/Buckle/SharedBuckleSystem.cs
Leon Friedrich fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00

53 lines
2.1 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Rotation;
using Content.Shared.Standing;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared.Buckle;
public abstract partial class SharedBuckleSystem : EntitySystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedRotationVisualsSystem _rotationVisuals = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(SharedInteractionSystem));
UpdatesAfter.Add(typeof(SharedInputSystem));
InitializeBuckle();
InitializeStrap();
InitializeInteraction();
}
}