217 lines
8.7 KiB
C#
217 lines
8.7 KiB
C#
using Content.Server.Destructible;
|
|
using Content.Server.DeviceNetwork.Systems;
|
|
using Content.Server.NPC.HTN;
|
|
using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
|
|
using Content.Server.Power.Components;
|
|
using Content.Server.Repairable;
|
|
using Content.Server.TurretController;
|
|
using Content.Shared.Access;
|
|
using Content.Shared.Destructible;
|
|
using Content.Shared.DeviceNetwork;
|
|
using Content.Shared.DeviceNetwork.Components;
|
|
using Content.Shared.DeviceNetwork.Events;
|
|
using Content.Shared.Power;
|
|
using Content.Shared.Turrets;
|
|
using Content.Shared.Weapons.Ranged.Components;
|
|
using Content.Shared.Weapons.Ranged.Events;
|
|
using Content.Shared.Weapons.Ranged.Systems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.Turrets;
|
|
|
|
public sealed partial class DeployableTurretSystem : SharedDeployableTurretSystem
|
|
{
|
|
[Dependency] private readonly HTNSystem _htn = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
|
|
[Dependency] private readonly BatteryWeaponFireModesSystem _fireModes = default!;
|
|
[Dependency] private readonly TurretTargetSettingsSystem _turretTargetingSettings = default!;
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<DeployableTurretComponent, AmmoShotEvent>(OnAmmoShot);
|
|
SubscribeLocalEvent<DeployableTurretComponent, ChargeChangedEvent>(OnChargeChanged);
|
|
SubscribeLocalEvent<DeployableTurretComponent, PowerChangedEvent>(OnPowerChanged);
|
|
SubscribeLocalEvent<DeployableTurretComponent, BreakageEventArgs>(OnBroken);
|
|
SubscribeLocalEvent<DeployableTurretComponent, RepairedEvent>(OnRepaired);
|
|
SubscribeLocalEvent<DeployableTurretComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
|
SubscribeLocalEvent<DeployableTurretComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
|
|
}
|
|
|
|
private void OnAmmoShot(Entity<DeployableTurretComponent> ent, ref AmmoShotEvent args)
|
|
{
|
|
UpdateAmmoStatus(ent);
|
|
}
|
|
|
|
private void OnChargeChanged(Entity<DeployableTurretComponent> ent, ref ChargeChangedEvent args)
|
|
{
|
|
UpdateAmmoStatus(ent);
|
|
}
|
|
|
|
private void OnPowerChanged(Entity<DeployableTurretComponent> ent, ref PowerChangedEvent args)
|
|
{
|
|
UpdateAmmoStatus(ent);
|
|
}
|
|
|
|
private void OnBroken(Entity<DeployableTurretComponent> ent, ref BreakageEventArgs args)
|
|
{
|
|
if (TryComp<AppearanceComponent>(ent, out var appearance))
|
|
_appearance.SetData(ent, DeployableTurretVisuals.Broken, true, appearance);
|
|
|
|
SetState(ent, false);
|
|
}
|
|
|
|
private void OnRepaired(Entity<DeployableTurretComponent> ent, ref RepairedEvent args)
|
|
{
|
|
if (TryComp<AppearanceComponent>(ent, out var appearance))
|
|
_appearance.SetData(ent, DeployableTurretVisuals.Broken, false, appearance);
|
|
}
|
|
|
|
private void OnPacketReceived(Entity<DeployableTurretComponent> ent, ref DeviceNetworkPacketEvent args)
|
|
{
|
|
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
|
return;
|
|
|
|
// Received a command to change armament state
|
|
if (command == DeployableTurretControllerSystem.CmdSetArmamemtState &&
|
|
args.Data.TryGetValue(command, out int? armamentState))
|
|
{
|
|
if (TryComp<BatteryWeaponFireModesComponent>(ent, out var batteryWeaponFireModes))
|
|
_fireModes.TrySetFireMode(ent, batteryWeaponFireModes, armamentState.Value);
|
|
|
|
TrySetState(ent, armamentState.Value >= 0);
|
|
return;
|
|
}
|
|
|
|
// Received a command to change access exemptions
|
|
if (command == DeployableTurretControllerSystem.CmdSetAccessExemptions &&
|
|
args.Data.TryGetValue(command, out HashSet<ProtoId<AccessLevelPrototype>>? accessExemptions) &&
|
|
TryComp<TurretTargetSettingsComponent>(ent, out var turretTargetSettings))
|
|
{
|
|
_turretTargetingSettings.SyncAccessLevelExemptions((ent, turretTargetSettings), accessExemptions);
|
|
return;
|
|
}
|
|
|
|
// Received a command to update the device network
|
|
if (command == DeviceNetworkConstants.CmdUpdatedState)
|
|
{
|
|
SendStateUpdateToDeviceNetwork(ent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void OnBeforeBroadcast(Entity<DeployableTurretComponent> ent, ref BeforeBroadcastAttemptEvent args)
|
|
{
|
|
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
|
|
return;
|
|
|
|
var recipientDeviceNetworks = new HashSet<DeviceNetworkComponent>();
|
|
|
|
// Only broadcast to connected devices
|
|
foreach (var recipient in deviceNetwork.DeviceLists)
|
|
{
|
|
if (!TryComp<DeviceNetworkComponent>(recipient, out var recipientDeviceNetwork))
|
|
continue;
|
|
|
|
recipientDeviceNetworks.Add(recipientDeviceNetwork);
|
|
}
|
|
|
|
if (recipientDeviceNetworks.Count > 0)
|
|
args.ModifiedRecipients = recipientDeviceNetworks;
|
|
}
|
|
|
|
private void SendStateUpdateToDeviceNetwork(Entity<DeployableTurretComponent> ent)
|
|
{
|
|
if (!TryComp<DeviceNetworkComponent>(ent, out var device))
|
|
return;
|
|
|
|
var payload = new NetworkPayload
|
|
{
|
|
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
|
|
[DeviceNetworkConstants.CmdUpdatedState] = GetTurretState(ent)
|
|
};
|
|
|
|
_deviceNetwork.QueuePacket(ent, null, payload, device: device);
|
|
}
|
|
|
|
protected override void SetState(Entity<DeployableTurretComponent> ent, bool enabled, EntityUid? user = null)
|
|
{
|
|
if (ent.Comp.Enabled == enabled)
|
|
return;
|
|
|
|
base.SetState(ent, enabled, user);
|
|
DirtyField(ent, ent.Comp, nameof(DeployableTurretComponent.Enabled));
|
|
|
|
// Determine how much time is remaining in the current animation and the one next in queue
|
|
var animTimeRemaining = MathF.Max((float)(ent.Comp.AnimationCompletionTime - _timing.CurTime).TotalSeconds, 0f);
|
|
var animTimeNext = ent.Comp.Enabled ? ent.Comp.DeploymentLength : ent.Comp.RetractionLength;
|
|
|
|
// End/restart any tasks the NPC was doing
|
|
// Delay the resumption of any tasks based on the total animation length (plus a buffer)
|
|
var planCooldown = animTimeRemaining + animTimeNext + 0.5f;
|
|
|
|
if (TryComp<HTNComponent>(ent, out var htn))
|
|
_htn.SetHTNEnabled((ent, htn), ent.Comp.Enabled, planCooldown);
|
|
|
|
// Play audio
|
|
_audio.PlayPvs(ent.Comp.Enabled ? ent.Comp.DeploymentSound : ent.Comp.RetractionSound, ent, new AudioParams { Volume = -10f });
|
|
}
|
|
|
|
private void UpdateAmmoStatus(Entity<DeployableTurretComponent> ent)
|
|
{
|
|
if (!HasAmmo(ent))
|
|
SetState(ent, false);
|
|
}
|
|
|
|
private DeployableTurretState GetTurretState(Entity<DeployableTurretComponent> ent, DestructibleComponent? destructable = null, HTNComponent? htn = null)
|
|
{
|
|
Resolve(ent, ref destructable, ref htn);
|
|
|
|
if (destructable?.IsBroken == true)
|
|
return DeployableTurretState.Broken;
|
|
|
|
if (htn == null || !HasAmmo(ent))
|
|
return DeployableTurretState.Disabled;
|
|
|
|
if (htn.Plan?.CurrentTask.Operator is GunOperator)
|
|
return DeployableTurretState.Firing;
|
|
|
|
if (ent.Comp.AnimationCompletionTime > _timing.CurTime)
|
|
return ent.Comp.Enabled ? DeployableTurretState.Deploying : DeployableTurretState.Retracting;
|
|
|
|
return ent.Comp.Enabled ? DeployableTurretState.Deployed : DeployableTurretState.Retracted;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
var query = EntityQueryEnumerator<DeployableTurretComponent, DestructibleComponent, HTNComponent>();
|
|
while (query.MoveNext(out var uid, out var deployableTurret, out var destructible, out var htn))
|
|
{
|
|
// Check if the turret state has changed since the last update,
|
|
// and if it has, inform the device network
|
|
var ent = new Entity<DeployableTurretComponent>(uid, deployableTurret);
|
|
var newState = GetTurretState(ent, destructible, htn);
|
|
|
|
if (newState != deployableTurret.CurrentState)
|
|
{
|
|
deployableTurret.CurrentState = newState;
|
|
DirtyField(uid, deployableTurret, nameof(DeployableTurretComponent.CurrentState));
|
|
|
|
SendStateUpdateToDeviceNetwork(ent);
|
|
|
|
if (TryComp<AppearanceComponent>(ent, out var appearance))
|
|
_appearance.SetData(ent, DeployableTurretVisuals.Turret, newState, appearance);
|
|
}
|
|
}
|
|
}
|
|
}
|