Files
tbd-station-14/Content.Server/Ghost/Roles/Components/GhostTakeoverAvailableComponent.cs

37 lines
1.1 KiB
C#

using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Robust.Server.Player;
namespace Content.Server.Ghost.Roles.Components
{
/// <summary>
/// Allows a ghost to take over the Owner entity.
/// </summary>
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public sealed class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent<MindComponent>();
if (mind.HasMind)
return false;
if (MakeSentient)
MakeSentientCommand.MakeSentient(Owner, IoCManager.Resolve<IEntityManager>(), AllowMovement, AllowSpeech);
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, Owner, Owner, this);
ghostRoleSystem.UnregisterGhostRole(this);
return true;
}
}
}