using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Robust.Server.Player;
namespace Content.Server.Ghost.Roles.Components
{
///
/// Allows a ghost to take over the Owner entity.
///
[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
public sealed class GhostTakeoverAvailableComponent : GhostRoleComponent
{
public override bool Take(IPlayerSession session)
{
if (Taken)
return false;
Taken = true;
var mind = Owner.EnsureComponent();
if (mind.HasMind)
return false;
if (MakeSentient)
MakeSentientCommand.MakeSentient(Owner, IoCManager.Resolve(), AllowMovement, AllowSpeech);
var ghostRoleSystem = EntitySystem.Get();
ghostRoleSystem.GhostRoleInternalCreateMindAndTransfer(session, Owner, Owner, this);
ghostRoleSystem.UnregisterGhostRole(this);
return true;
}
}
}