* Material Silo * fix board, fix copyright * a bit of review.... for the vibe.... * a tiny bit of review * 4 spaced * sloths no good very tiny nitpick * fix ui flickers * oops * slightly lower range * Sloth Review --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
19 lines
593 B
C#
19 lines
593 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Materials.OreSilo;
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/// <summary>
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/// An entity with <see cref="MaterialStorageComponent"/> that interfaces with an <see cref="OreSiloComponent"/>.
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/// Used for tracking the connected silo.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedOreSiloSystem))]
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public sealed partial class OreSiloClientComponent : Component
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{
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/// <summary>
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/// The silo that this client pulls materials from.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? Silo;
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}
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