using Robust.Shared.GameStates;
namespace Content.Shared.Materials.OreSilo;
///
/// An entity with that interfaces with an .
/// Used for tracking the connected silo.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedOreSiloSystem))]
public sealed partial class OreSiloClientComponent : Component
{
///
/// The silo that this client pulls materials from.
///
[DataField, AutoNetworkedField]
public EntityUid? Silo;
}