using Robust.Shared.GameStates; namespace Content.Shared.Materials.OreSilo; /// /// An entity with that interfaces with an . /// Used for tracking the connected silo. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedOreSiloSystem))] public sealed partial class OreSiloClientComponent : Component { /// /// The silo that this client pulls materials from. /// [DataField, AutoNetworkedField] public EntityUid? Silo; }