Files
tbd-station-14/Content.Client/Instruments/InstrumentSystem.cs

54 lines
1.5 KiB
C#

using Content.Shared;
using Content.Shared.CCVar;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Client.Instruments
{
[UsedImplicitly]
public class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Initialize()
{
base.Initialize();
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
}
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>(true))
{
instrumentComponent.Update(frameTime);
}
}
}
}