Files
tbd-station-14/Content.Server/Shuttles/Systems/ShuttleSystem.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

166 lines
6.1 KiB
C#

using Content.Server.Body.Systems;
using Content.Server.Doors.Systems;
using Content.Server.Parallax;
using Content.Server.Shuttles.Components;
using Content.Server.Station.Systems;
using Content.Server.Stunnable;
using Content.Shared.GameTicking;
using Content.Shared.Mobs.Systems;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
namespace Content.Server.Shuttles.Systems;
[UsedImplicitly]
public sealed partial class ShuttleSystem : SharedShuttleSystem
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
[Dependency] private readonly BiomeSystem _biomes = default!;
[Dependency] private readonly BodySystem _bobby = default!;
[Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly DoorBoltSystem _bolts = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StunSystem _stuns = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public const float TileMassMultiplier = 0.5f;
public override void Initialize()
{
base.Initialize();
InitializeFTL();
InitializeGridFills();
InitializeIFF();
InitializeImpact();
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateHyperspace(frameTime);
}
private void OnRoundRestart(RoundRestartCleanupEvent ev)
{
CleanupHyperspace();
}
private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
{
foreach (var fixture in args.NewFixtures)
{
_physics.SetDensity(uid, fixture.Key, fixture.Value, TileMassMultiplier, false, manager);
_fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
}
}
private void OnGridInit(GridInitializeEvent ev)
{
if (HasComp<MapComponent>(ev.EntityUid))
return;
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
}
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
{
if (!EntityManager.HasComponent<MapGridComponent>(uid))
{
return;
}
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
return;
}
if (component.Enabled)
{
Enable(uid, component: physicsComponent, shuttle: component);
}
}
public void Toggle(EntityUid uid, ShuttleComponent component)
{
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
return;
component.Enabled = !component.Enabled;
if (component.Enabled)
{
Enable(uid, component: physicsComponent, shuttle: component);
}
else
{
Disable(uid, component: physicsComponent);
}
}
public void Enable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null, ShuttleComponent? shuttle = null)
{
if (!Resolve(uid, ref manager, ref component, ref shuttle, false))
return;
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.InAir);
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
_physics.SetLinearDamping(component, shuttle.LinearDamping);
_physics.SetAngularDamping(component, shuttle.AngularDamping);
}
public void Disable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null)
{
if (!Resolve(uid, ref manager, ref component, false))
return;
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.OnGround);
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
}
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{
// None of the below is necessary for any cleanup if we're just deleting.
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
Disable(uid);
}
}