Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/CombatModeSystem.cs
Pieter-Jan Briers f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00

21 lines
572 B
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
}
}