* Transfer most Instrument UI logic to a new component, ActivatableUIComponent * Move more ActivatableUIComponent stuff to ECS * ActivatableUI component ignore on client * ActivatableUI: Get rid of component interfaces where possible * Add in adminOnly attribute for activatable UIs This is so that porting #4926 to this will be easier * Transition Solar Control Computer to ActivatableUI * Move communications console to ActivatableUI * Move cargo console to ActivatableUI * Move ID card console to ActivatableUI * ActivatableUI: Make things more amiable to entity tests adding components weirdly * ActivatableUI: Use handling or lack thereof of events properly * ActivatableUI: component dependency issue resolution stuffs * ActivatableUISystem: Fix #5258 * More fixes because master did stuffo * Check for HandDeselectedEvent again because otherwise active-hand check doesn't work * Move just a bit more code into the system, introduce a workaround for #5258 * Purge the player status detection stuff * Oh and some obsolete stuff too
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Linq;
|
|
using Content.Shared;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.Stunnable;
|
|
using Content.Shared.Throwing;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Helpers;
|
|
using Content.Server.Power.Components;
|
|
using Content.Server.UserInterface;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Server.Power.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!;
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
|
|
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
|
|
}
|
|
|
|
private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
|
|
{
|
|
if (args.Cancelled) return;
|
|
if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
|
|
{
|
|
args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered"));
|
|
args.Cancel();
|
|
}
|
|
}
|
|
|
|
private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, PowerChangedEvent args)
|
|
{
|
|
if (!args.Powered)
|
|
_activatableUISystem.CloseAll(uid);
|
|
}
|
|
}
|
|
}
|