Files
tbd-station-14/Content.Client/Commands/HideMechanismsCommand.cs
mirrorcult 457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00

48 lines
1.5 KiB
C#

using Content.Shared.Body.Components;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var mechanisms = entityManager.EntityQuery<SharedMechanismComponent>(true);
foreach (var mechanism in mechanisms)
{
if (!mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = mechanism.Owner;
while (tempParent.TryGetContainer(out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
}
}
}