Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/BatteryDischargerSystem.cs
2020-10-22 10:26:24 +02:00

26 lines
701 B
C#

using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class BatteryDischargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryDischargerComponent>())
{
if (comp.Owner.Paused)
{
continue;
}
comp.Update(frameTime);
}
}
}
}