Files
tbd-station-14/Content.Client/GameObjects/Components/HandheldLightComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

112 lines
3.3 KiB
C#

using Content.Shared.GameObjects.Components;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
{
[ViewVariables] protected override bool HasCell => _level != null;
private byte? _level;
public Control MakeControl()
{
return new StatusControl(this);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HandheldLightComponentState cast)
return;
_level = cast.Charge;
}
private sealed class StatusControl : Control
{
private const float TimerCycle = 1;
private readonly HandheldLightComponent _parent;
private readonly PanelContainer[] _sections = new PanelContainer[StatusLevels - 1];
private float _timer;
private static readonly StyleBoxFlat StyleBoxLit = new()
{
BackgroundColor = Color.Green
};
private static readonly StyleBoxFlat StyleBoxUnlit = new()
{
BackgroundColor = Color.Black
};
public StatusControl(HandheldLightComponent parent)
{
_parent = parent;
var wrapper = new HBoxContainer
{
SeparationOverride = 4,
HorizontalAlignment = HAlignment.Center
};
AddChild(wrapper);
for (var i = 0; i < _sections.Length; i++)
{
var panel = new PanelContainer {MinSize = (20, 20)};
wrapper.AddChild(panel);
_sections[i] = panel;
}
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent.HasCell)
return;
_timer += args.DeltaSeconds;
_timer %= TimerCycle;
var level = _parent._level;
for (var i = 0; i < _sections.Length; i++)
{
if (i == 0)
{
if (level == 0)
{
_sections[0].PanelOverride = StyleBoxUnlit;
}
else if (level == 1)
{
// Flash the last light.
_sections[0].PanelOverride = _timer > TimerCycle / 2 ? StyleBoxLit : StyleBoxUnlit;
}
else
{
_sections[0].PanelOverride = StyleBoxLit;
}
continue;
}
_sections[i].PanelOverride = level >= i + 2 ? StyleBoxLit : StyleBoxUnlit;
}
}
}
}
}