Files
tbd-station-14/Content.Client/Atmos/Visualizers/PipeConnectorVisualizer.cs
E F R f5ed593ac2 client/atmos: Fix pipe overlay rotation (#4823)
The Pipe Connection Visualizer failed to account for entity rotation,
making the connection overlay sprites appear out of sync with the actual
entity connections.
2021-10-10 10:30:07 +02:00

98 lines
3.3 KiB
C#

using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping;
using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeConnectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("rsi")]
private string _rsi = "Structures/Piping/Atmospherics/pipe.rsi";
[DataField("baseState")]
private string _baseState = "pipeConnector";
private RSI? _connectorRsi;
void ISerializationHooks.AfterDeserialization()
{
var rsiString = SharedSpriteComponent.TextureRoot / _rsi;
var resourceCache = IoCManager.Resolve<IResourceCache>();
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
_connectorRsi = rsi.RSI;
else
Logger.Error($"{nameof(PipeConnectorVisualizer)} could not load to load RSI {rsiString}.");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (_connectorRsi == null)
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, _connectorRsi);
var layerState = _baseState + ((PipeDirection) layerKey).ToString();
sprite.LayerSetState(layer, layerState);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ITransformComponent>(out var xform))
return;
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (!component.TryGetData(PipeColorVisuals.Color, out Color color))
color = Color.White;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
return;
if(!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
subfloor = true;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
var dir = ((PipeDirection) layerKey).RotatePipeDirection(xform.WorldRotation);
var layerVisible = state.ConnectedDirections.HasDirection(dir);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetVisible(layer, layerVisible && subfloor);
sprite.LayerSetColor(layer, color);
}
}
private enum Layer : byte
{
NorthConnection = PipeDirection.North,
SouthConnection = PipeDirection.South,
EastConnection = PipeDirection.East,
WestConnection = PipeDirection.West,
}
}
}