Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/ServerPathfindingDebugSystem.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

129 lines
4.7 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
{
#if DEBUG
[UsedImplicitly]
public class ServerPathfindingDebugSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
AStarPathfindingJob.DebugRoute += DispatchAStarDebug;
JpsPathfindingJob.DebugRoute += DispatchJpsDebug;
SubscribeNetworkEvent<SharedAiDebug.RequestPathfindingGraphMessage>(DispatchGraph);
}
public override void Shutdown()
{
base.Shutdown();
AStarPathfindingJob.DebugRoute -= DispatchAStarDebug;
JpsPathfindingJob.DebugRoute -= DispatchJpsDebug;
}
private void DispatchAStarDebug(SharedAiDebug.AStarRouteDebug routeDebug)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var route = new List<Vector2>();
foreach (var tile in routeDebug.Route)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
route.Add(tileGrid.ToMapPos(EntityManager));
}
var cameFrom = new Dictionary<Vector2, Vector2>();
foreach (var (from, to) in routeDebug.CameFrom)
{
var tileOneGrid = mapManager.GetGrid(from.GridIndex).GridTileToLocal(from.GridIndices);
var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
cameFrom.Add(tileOneWorld, tileTwoWorld);
}
var gScores = new Dictionary<Vector2, float>();
foreach (var (tile, score) in routeDebug.GScores)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
gScores.Add(tileGrid.ToMapPos(EntityManager), score);
}
var systemMessage = new SharedAiDebug.AStarRouteMessage(
routeDebug.EntityUid,
route,
cameFrom,
gScores,
routeDebug.TimeTaken
);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
}
private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var route = new List<Vector2>();
foreach (var tile in routeDebug.Route)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
route.Add(tileGrid.ToMapPos(EntityManager));
}
var jumpNodes = new List<Vector2>();
foreach (var tile in routeDebug.JumpNodes)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
jumpNodes.Add(tileGrid.ToMapPos(EntityManager));
}
var systemMessage = new SharedAiDebug.JpsRouteMessage(
routeDebug.EntityUid,
route,
jumpNodes,
routeDebug.TimeTaken
);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
}
private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message)
{
var pathfindingSystem = EntitySystemManager.GetEntitySystem<PathfindingSystem>();
var mapManager = IoCManager.Resolve<IMapManager>();
var result = new Dictionary<int, List<Vector2>>();
var idx = 0;
foreach (var (gridId, chunks) in pathfindingSystem.Graph)
{
var gridManager = mapManager.GetGrid(gridId);
foreach (var chunk in chunks.Values)
{
var nodes = new List<Vector2>();
foreach (var node in chunk.Nodes)
{
var worldTile = gridManager.GridTileToWorldPos(node.TileRef.GridIndices);
nodes.Add(worldTile);
}
result.Add(idx, nodes);
idx++;
}
}
var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
}
}
#endif
}