131 lines
5.3 KiB
C#
131 lines
5.3 KiB
C#
using Content.Shared.Database;
|
|
using Content.Shared.Mobs.Components;
|
|
|
|
namespace Content.Shared.Mobs.Systems;
|
|
|
|
public partial class MobStateSystem
|
|
{
|
|
#region Public API
|
|
|
|
/// <summary>
|
|
/// Check if an Entity can be set to a particular MobState
|
|
/// </summary>
|
|
/// <param name="entity">Target Entity</param>
|
|
/// <param name="mobState">MobState to check</param>
|
|
/// <param name="component">MobState Component owned by the target</param>
|
|
/// <returns>If the entity can be set to that MobState</returns>
|
|
public bool HasState(EntityUid entity, MobState mobState, MobStateComponent? component = null)
|
|
{
|
|
return Resolve(entity, ref component, false) && component.AllowedStates.Contains(mobState);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Run a MobState update check. This will trigger update events if the state has been changed.
|
|
/// </summary>
|
|
/// <param name="entity">Target Entity we want to change the MobState of</param>
|
|
/// <param name="component">MobState Component attached to the entity</param>
|
|
/// <param name="origin">Entity that caused the state update (if applicable)</param>
|
|
public void UpdateMobState(EntityUid entity, MobStateComponent? component = null, EntityUid? origin = null)
|
|
{
|
|
if (!Resolve(entity, ref component))
|
|
return;
|
|
|
|
var ev = new UpdateMobStateEvent {Target = entity, Component = component, Origin = origin};
|
|
RaiseLocalEvent(entity, ref ev);
|
|
ChangeState(entity, component, ev.State, origin: origin);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the MobState and trigger MobState update events
|
|
/// </summary>
|
|
/// <param name="entity">Target Entity we want to change the MobState of</param>
|
|
/// <param name="mobState">The new MobState we want to set</param>
|
|
/// <param name="component">MobState Component attached to the entity</param>
|
|
/// <param name="origin">Entity that caused the state update (if applicable)</param>
|
|
public void ChangeMobState(EntityUid entity, MobState mobState, MobStateComponent? component = null,
|
|
EntityUid? origin = null)
|
|
{
|
|
if (!Resolve(entity, ref component))
|
|
return;
|
|
|
|
var ev = new UpdateMobStateEvent {Target = entity, Component = component, Origin = origin, State = mobState};
|
|
RaiseLocalEvent(entity, ref ev);
|
|
ChangeState(entity, component, ev.State);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Virtual API
|
|
|
|
/// <summary>
|
|
/// Called when a new MobState is entered.
|
|
/// </summary>
|
|
/// <param name="entity">The owner of the MobState Component</param>
|
|
/// <param name="component">MobState Component owned by the target</param>
|
|
/// <param name="state">The new MobState</param>
|
|
protected virtual void OnEnterState(EntityUid entity, MobStateComponent component, MobState state)
|
|
{
|
|
OnStateEnteredSubscribers(entity, component, state);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when this entity changes MobState
|
|
/// </summary>
|
|
/// <param name="entity">The owner of the MobState Component</param>
|
|
/// <param name="component">MobState Component owned by the target</param>
|
|
/// <param name="oldState">The previous MobState</param>
|
|
/// <param name="newState">The new MobState</param>
|
|
protected virtual void OnStateChanged(EntityUid entity, MobStateComponent component, MobState oldState,
|
|
MobState newState)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a new MobState is exited.
|
|
/// </summary>
|
|
/// <param name="entity">The owner of the MobState Component</param>
|
|
/// <param name="component">MobState Component owned by the target</param>
|
|
/// <param name="state">The old MobState</param>
|
|
protected virtual void OnExitState(EntityUid entity, MobStateComponent component, MobState state)
|
|
{
|
|
OnStateExitSubscribers(entity, component, state);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Implementation
|
|
|
|
//Actually change the MobState
|
|
private void ChangeState(EntityUid target, MobStateComponent component, MobState newState, EntityUid? origin = null)
|
|
{
|
|
var oldState = component.CurrentState;
|
|
//make sure we are allowed to enter the new state
|
|
if (oldState == newState || !component.AllowedStates.Contains(newState))
|
|
return;
|
|
|
|
OnExitState(target, component, oldState);
|
|
component.CurrentState = newState;
|
|
OnEnterState(target, component, newState);
|
|
|
|
var ev = new MobStateChangedEvent(target, component, oldState, newState, origin);
|
|
OnStateChanged(target, component, oldState, newState);
|
|
RaiseLocalEvent(target, ev, true);
|
|
_adminLogger.Add(LogType.Damaged, oldState == MobState.Alive ? LogImpact.Low : LogImpact.Medium,
|
|
$"{ToPrettyString(target):user} state changed from {oldState} to {newState}");
|
|
Dirty(target, component);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event that gets triggered when we want to update the mobstate. This allows for systems to override MobState changes
|
|
/// </summary>
|
|
/// <param name="Target">The Entity whose MobState is changing</param>
|
|
/// <param name="Component">The MobState Component owned by the Target</param>
|
|
/// <param name="State">The new MobState we want to set</param>
|
|
/// <param name="Origin">Entity that caused the state update (if applicable)</param>
|
|
[ByRefEvent]
|
|
public record struct UpdateMobStateEvent(EntityUid Target, MobStateComponent Component, MobState State,
|
|
EntityUid? Origin = null);
|