* Only randomize orbit parameters once * Revert "Only randomize orbit parameters once" This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3. * Derive orbit properties from current time * Derive orbit progress from current time * Remove now-unused orbit animation * Remove OrbitVisualsComponent.Orbit as it is no longer used * Update AnimationPlayerSystem method calls to Entity<T> versions
112 lines
4.1 KiB
C#
112 lines
4.1 KiB
C#
using System.Numerics;
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using Content.Shared.Follower.Components;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Client.Orbit;
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public sealed class OrbitVisualsSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly AnimationPlayerSystem _animations = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly string _orbitStopKey = "orbiting_stop";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<OrbitVisualsComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<OrbitVisualsComponent, ComponentRemove>(OnComponentRemove);
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}
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private void OnComponentInit(EntityUid uid, OrbitVisualsComponent component, ComponentInit args)
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{
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_robustRandom.SetSeed((int)_timing.CurTime.TotalMilliseconds);
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component.OrbitDistance =
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_robustRandom.NextFloat(0.75f * component.OrbitDistance, 1.25f * component.OrbitDistance);
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component.OrbitLength = _robustRandom.NextFloat(0.5f * component.OrbitLength, 1.5f * component.OrbitLength);
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if (TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.EnableDirectionOverride = true;
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sprite.DirectionOverride = Direction.South;
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}
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var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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if (_animations.HasRunningAnimation(uid, animationPlayer, _orbitStopKey))
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{
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_animations.Stop((uid, animationPlayer), _orbitStopKey);
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}
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}
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private void OnComponentRemove(EntityUid uid, OrbitVisualsComponent component, ComponentRemove args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.EnableDirectionOverride = false;
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var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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if (!_animations.HasRunningAnimation(uid, animationPlayer, _orbitStopKey))
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{
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_animations.Play((uid, animationPlayer), GetStopAnimation(component, sprite), _orbitStopKey);
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}
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var (orbit, sprite) in EntityManager.EntityQuery<OrbitVisualsComponent, SpriteComponent>())
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{
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var progress = (float)(_timing.CurTime.TotalSeconds / orbit.OrbitLength) % 1;
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var angle = new Angle(Math.PI * 2 * progress);
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var vec = angle.RotateVec(new Vector2(orbit.OrbitDistance, 0));
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sprite.Rotation = angle;
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sprite.Offset = vec;
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}
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}
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private Animation GetStopAnimation(OrbitVisualsComponent component, SpriteComponent sprite)
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{
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var length = component.OrbitStopLength;
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return new Animation()
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{
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Length = TimeSpan.FromSeconds(length),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Offset),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Offset, 0f),
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new AnimationTrackProperty.KeyFrame(Vector2.Zero, length),
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},
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InterpolationMode = AnimationInterpolationMode.Linear
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},
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Rotation),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation.Reduced(), 0f),
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new AnimationTrackProperty.KeyFrame(Angle.Zero, length),
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},
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InterpolationMode = AnimationInterpolationMode.Linear
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}
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}
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};
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}
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}
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