Files
tbd-station-14/Content.Shared/PneumaticCannon/SharedPneumaticCannonSystem.cs
2023-01-16 08:56:09 -08:00

33 lines
1.1 KiB
C#

using Content.Shared.Popups;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.PneumaticCannon;
public abstract class SharedPneumaticCannonSystem : EntitySystem
{
[Dependency] protected readonly SharedContainerSystem Container = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PneumaticCannonComponent, AttemptShootEvent>(OnAttemptShoot);
}
private void OnAttemptShoot(EntityUid uid, PneumaticCannonComponent component, ref AttemptShootEvent args)
{
// we don't have atmos on shared, so just predict by the existence of a slot item
// server will handle auto ejecting/not adding the slot item if it doesnt have enough gas,
// so this won't mispredict
if (!Container.TryGetContainer(uid, PneumaticCannonComponent.TankSlotId, out var container) ||
container is not ContainerSlot slot || slot.ContainedEntity is null)
{
args.Cancelled = true;
}
}
}