76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using Content.Client.Markers;
|
|
using Content.Client.Popups;
|
|
using Content.Client.SubFloor;
|
|
using Content.Shared.SubFloor;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.Console;
|
|
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
|
|
|
namespace Content.Client.Commands
|
|
{
|
|
internal sealed class ShowMarkersCommand : IConsoleCommand
|
|
{
|
|
// ReSharper disable once StringLiteralTypo
|
|
public string Command => "showmarkers";
|
|
public string Description => "Toggles visibility of markers such as spawn points.";
|
|
public string Help => "";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
EntitySystem.Get<MarkerSystem>()
|
|
.MarkersVisible ^= true;
|
|
}
|
|
}
|
|
|
|
internal sealed class ShowSubFloor : IConsoleCommand
|
|
{
|
|
// ReSharper disable once StringLiteralTypo
|
|
public string Command => "showsubfloor";
|
|
public string Description => "Makes entities below the floor always visible.";
|
|
public string Help => $"Usage: {Command}";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
EntitySystem.Get<SubFloorHideSystem>().ShowAll ^= true;
|
|
}
|
|
}
|
|
|
|
internal sealed class ShowSubFloorForever : IConsoleCommand
|
|
{
|
|
// ReSharper disable once StringLiteralTypo
|
|
public string Command => "showsubfloorforever";
|
|
public string Description => "Makes entities below the floor always visible until the client is restarted.";
|
|
public string Help => $"Usage: {Command}";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
EntitySystem.Get<SubFloorHideSystem>().ShowAll = true;
|
|
|
|
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
var components = entMan.EntityQuery<SubFloorHideComponent>(true);
|
|
|
|
foreach (var component in components)
|
|
{
|
|
if (entMan.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
|
|
{
|
|
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
internal sealed class NotifyCommand : IConsoleCommand
|
|
{
|
|
public string Command => "notify";
|
|
public string Description => "Send a notify client side.";
|
|
public string Help => "notify <message>";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
var message = args[0];
|
|
|
|
EntitySystem.Get<PopupSystem>().PopupCursor(message);
|
|
}
|
|
}
|
|
}
|