Files
tbd-station-14/Content.Shared/DeviceLinking/DeviceLinkSourceComponent.cs
deltanedas f41ece37c3 make linking logic gates 1000% better (#25041)
* make door status use SendSignal

* LastSignals and logic, add ClearSignal api too

* make everything outputting a logic signal default to false

* refactor ops

* :trollface:

* :trollface:

* protoid for LastSignals

* oop

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-11 23:45:51 -07:00

43 lines
1.4 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed partial class DeviceLinkSourceComponent : Component
{
/// <summary>
/// The ports the device link source sends signals from
/// </summary>
[DataField]
public HashSet<ProtoId<SourcePortPrototype>>? Ports;
/// <summary>
/// A list of sink uids that got linked for each port
/// </summary>
[ViewVariables]
public Dictionary<ProtoId<SourcePortPrototype>, HashSet<EntityUid>> Outputs = new();
/// <summary>
/// If set to High or Low, the last signal state for a given port.
/// Used when linking ports of devices that are currently outputting a signal.
/// Only set by <c>DeviceLinkSystem.SendSignal</c>.
/// </summary>
[DataField]
public Dictionary<ProtoId<SourcePortPrototype>, bool> LastSignals = new();
/// <summary>
/// The list of source to sink ports for each linked sink entity for easier managing of links
/// </summary>
[DataField]
public Dictionary<EntityUid, HashSet<(ProtoId<SourcePortPrototype> source, ProtoId<SinkPortPrototype> sink)>> LinkedPorts = new();
/// <summary>
/// Limits the range devices can be linked across.
/// </summary>
[DataField]
public float Range = 30f;
}