Files
tbd-station-14/Content.Shared/Toggleable/ToggleableLightVisuals.cs
2022-08-08 11:44:16 +10:00

27 lines
618 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Toggleable;
// Appearance Data key
[Serializable, NetSerializable]
public enum ToggleableLightVisuals : byte
{
Enabled,
Color
}
/// <summary>
/// Generic sprite layer keys.
/// </summary>
[Serializable, NetSerializable]
public enum LightLayers : byte
{
Light,
/// <summary>
/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
/// </summary>
Unshaded,
}