33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.PDA;
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using Content.Shared.StatusIcon;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Access.Components
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{
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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[Access(typeof(SharedIdCardSystem), typeof(SharedPdaSystem), typeof(SharedAgentIdCardSystem), Other = AccessPermissions.ReadWrite)]
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public sealed partial class IdCardComponent : Component
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{
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[DataField("fullName"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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// FIXME Friends
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public string? FullName;
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[DataField("jobTitle")]
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[AutoNetworkedField]
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[Access(typeof(SharedIdCardSystem), typeof(SharedPdaSystem), typeof(SharedAgentIdCardSystem), Other = AccessPermissions.ReadWrite), ViewVariables(VVAccess.ReadWrite)]
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public string? JobTitle;
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/// <summary>
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/// The state of the job icon rsi.
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/// </summary>
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[DataField("jobIcon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
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[AutoNetworkedField]
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public string JobIcon = "JobIconUnknown";
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}
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}
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