using Content.Shared.Access.Systems;
using Content.Shared.PDA;
using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Access.Components
{
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedIdCardSystem), typeof(SharedPdaSystem), typeof(SharedAgentIdCardSystem), Other = AccessPermissions.ReadWrite)]
public sealed partial class IdCardComponent : Component
{
[DataField("fullName"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
// FIXME Friends
public string? FullName;
[DataField("jobTitle")]
[AutoNetworkedField]
[Access(typeof(SharedIdCardSystem), typeof(SharedPdaSystem), typeof(SharedAgentIdCardSystem), Other = AccessPermissions.ReadWrite), ViewVariables(VVAccess.ReadWrite)]
public string? JobTitle;
///
/// The state of the job icon rsi.
///
[DataField("jobIcon", customTypeSerializer: typeof(PrototypeIdSerializer))]
[AutoNetworkedField]
public string JobIcon = "JobIconUnknown";
}
}