* Space sections fractionally slower (1 sec, exponential)
- ExplosivelyDepressurize reduces air pressure by about 20% each pass, sets to vacuum below 20 kPa
- Causes some issues with AdjacentBits on airlock close
* Introduced constants for Spacing in atmospherics
* Limit space wind allowed during spacing to 1000 kPa per tile/sec
- Less tile ripping per tick
- Tiles rip based on wind
- Robustness checks
* Slowed down the spacing a bit
* Slowed down the spacing a bit more
* Better dynamics about high pressure air escaping,
- Reduce air temperature (due to decompression) during spacing
- Make some water vapor for flavor
* Limit temperature loss to >8 Deg.C. No Water vapor