* Alert autoremove v0 * Code cleanup and timing * comment * Tritium, code compression * not resolving manually * reduced lookups, new comp * fix-fix yes * use RemCompDeferred, handle OnUnpaused * missed a todo * entitysystem resolve * remove unnecessary component updates * remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan * Code cleanup * comments * combines AutoRemove input into Clear * minor logic adjustment that does not really change anything but is less ambiguous
20 lines
641 B
C#
20 lines
641 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Alert;
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/// <summary>
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/// Copy of the entity's alerts that are flagged for autoRemove, so that not all of the alerts need to be checked constantly
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AlertAutoRemoveComponent : Component
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{
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/// <summary>
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/// List of alerts that have to be checked on every tick for automatic removal at a specific time
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/// </summary>
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[AutoNetworkedField]
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[DataField]
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public List<AlertKey> AlertKeys = new();
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public override bool SendOnlyToOwner => true;
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}
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