Files
tbd-station-14/Content.Client/Gameplay/GameplayStateBase.cs
TemporalOroboros f284b43ff6 Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00

214 lines
8.4 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.Clickable;
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.ComponentTrees;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Console;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Gameplay
{
// OH GOD.
// Ok actually it's fine.
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
[Virtual]
public class GameplayStateBase : State, IEntityEventSubscriber
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IViewVariablesManager _vvm = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
private ClickableEntityComparer _comparer = default!;
private (ViewVariablesPath? path, string[] segments) ResolveVvHoverObject(string path)
{
var segments = path.Split('/');
var uid = RecursivelyFindUiEntity(UserInterfaceManager.CurrentlyHovered);
var netUid = _entityManager.GetNetEntity(uid);
return (netUid != null ? new ViewVariablesInstancePath(netUid) : null, segments);
}
private EntityUid? RecursivelyFindUiEntity(Control? control)
{
if (control == null)
return null;
switch (control)
{
case IViewportControl vp:
if (_inputManager.MouseScreenPosition.IsValid)
return GetClickedEntity(vp.PixelToMap(_inputManager.MouseScreenPosition.Position));
return null;
case SpriteView sprite:
return sprite.Entity;
case IEntityControl ui:
return ui.UiEntity;
}
return RecursivelyFindUiEntity(control.Parent);
}
private IEnumerable<string>? ListVVHoverPaths(string[] segments)
{
return null;
}
protected override void Startup()
{
_vvm.RegisterDomain("enthover", ResolveVvHoverObject, ListVVHoverPaths);
_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
_comparer = new ClickableEntityComparer();
CommandBinds.Builder
.Bind(ContentKeyFunctions.InspectEntity, new PointerInputCmdHandler(HandleInspect, outsidePrediction: true))
.Register<GameplayStateBase>();
}
protected override void Shutdown()
{
_vvm.UnregisterDomain("enthover");
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
CommandBinds.Unregister<GameplayStateBase>();
}
private bool HandleInspect(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
_conHost.ExecuteCommand($"vv /c/enthover");
return true;
}
public EntityUid? GetClickedEntity(MapCoordinates coordinates)
{
var first = GetClickableEntities(coordinates).FirstOrDefault();
return first.IsValid() ? first : null;
}
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
{
return GetClickableEntities(coordinates.ToMap(_entityManager));
}
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
{
// Find all the entities intersecting our click
var spriteTree = _entityManager.EntitySysManager.GetEntitySystem<SpriteTreeSystem>();
var entities = spriteTree.QueryAabb(coordinates.MapId, Box2.CenteredAround(coordinates.Position, new Vector2(1, 1)));
// Check the entities against whether or not we can click them
var foundEntities = new List<(EntityUid, int, uint, float)>(entities.Count);
var clickQuery = _entityManager.GetEntityQuery<ClickableComponent>();
var clickSystem = _entityManager.System<ClickableSystem>();
// TODO: Smelly
var eye = _eyeManager.CurrentEye;
foreach (var entity in entities)
{
if (clickQuery.TryGetComponent(entity.Uid, out var component) &&
clickSystem.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, out var drawDepthClicked, out var renderOrder, out var bottom))
{
foundEntities.Add((entity.Uid, drawDepthClicked, renderOrder, bottom));
}
}
if (foundEntities.Count == 0)
return Array.Empty<EntityUid>();
// Do drawdepth & y-sorting. First index is the top-most sprite (opposite of normal render order).
foundEntities.Sort(_comparer);
return foundEntities.Select(a => a.Item1);
}
private sealed class ClickableEntityComparer : IComparer<(EntityUid clicked, int depth, uint renderOrder, float bottom)>
{
public int Compare((EntityUid clicked, int depth, uint renderOrder, float bottom) x,
(EntityUid clicked, int depth, uint renderOrder, float bottom) y)
{
var cmp = y.depth.CompareTo(x.depth);
if (cmp != 0)
{
return cmp;
}
cmp = y.renderOrder.CompareTo(x.renderOrder);
if (cmp != 0)
{
return cmp;
}
cmp = -y.bottom.CompareTo(x.bottom);
if (cmp != 0)
{
return cmp;
}
return y.clicked.CompareTo(x.clicked);
}
}
/// <summary>
/// Converts a state change event from outside the simulation to inside the simulation.
/// </summary>
/// <param name="args">Event data values for a bound key state change.</param>
protected virtual void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
{
// If there is no InputSystem, then there is nothing to forward to, and nothing to do here.
if(!_entitySystemManager.TryGetEntitySystem(out InputSystem? inputSys))
return;
var kArgs = args.KeyEventArgs;
var func = kArgs.Function;
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
EntityCoordinates coordinates = default;
EntityUid? entityToClick = null;
if (args.Viewport is IViewportControl vp)
{
var mousePosWorld = vp.PixelToMap(kArgs.PointerLocation.Position);
entityToClick = GetClickedEntity(mousePosWorld);
coordinates = _mapManager.TryFindGridAt(mousePosWorld, out _, out var grid) ?
grid.MapToGrid(mousePosWorld) :
EntityCoordinates.FromMap(_mapManager, mousePosWorld);
}
var message = new ClientFullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId)
{
State = kArgs.State,
Coordinates = coordinates,
ScreenCoordinates = kArgs.PointerLocation,
Uid = entityToClick ?? default,
}; // TODO make entityUid nullable
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalSession;
if (inputSys.HandleInputCommand(session, func, message))
{
kArgs.Handle();
}
}
}
}