* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.Interfaces;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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namespace Content.Shared
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{
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public abstract class SharedNotifyManager : ISharedNotifyManager
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{
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public void PopupMessage(IEntity source, IEntity viewer, string message)
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{
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// TODO: we might eventually want for this to pass the actual entity,
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// so the notify could track the entity movement visually.
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PopupMessage(source.Transform.GridPosition, viewer, message);
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}
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public abstract void PopupMessage(GridCoordinates coordinates, IEntity viewer, string message);
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protected class MsgDoNotify : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDoNotify);
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public MsgDoNotify(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public string Message { get; set; }
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public GridCoordinates Coordinates;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Message = buffer.ReadString();
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Coordinates = buffer.ReadGridLocalCoordinates();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Message);
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buffer.Write(Coordinates);
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}
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}
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}
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}
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