Files
tbd-station-14/Content.Server/Preferences/ServerPreferencesManager.cs
DamianX f19795edaf Added preferences backend (#465)
* Added preferences backend

* Gender -> Sex

* ClientPreferencesManager properties

* Username validation

* Fixed client init

* WIP db

* Actually working sqlite db

* Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager

* Added profile deletion, test

* Docs, sanity, tests, cleanup

* Cleaned up profile and appearance, fixed running on .net core

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2019-12-22 13:47:34 +01:00

104 lines
4.2 KiB
C#

using System.IO;
using Content.Server.Interfaces;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
namespace Content.Server.Preferences
{
/// <summary>
/// Sends <see cref="SharedPreferencesManager.MsgPreferencesAndSettings"/> before the client joins the lobby.
/// Receives <see cref="SharedPreferencesManager.MsgSelectCharacter"/> and <see cref="SharedPreferencesManager.MsgUpdateCharacter"/> at any time.
/// </summary>
public class ServerPreferencesManager : SharedPreferencesManager, IServerPreferencesManager
{
#pragma warning disable 649
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IConfigurationManager _configuration;
[Dependency] private readonly IResourceManager _resourceManager;
#pragma warning restore 649
private PreferencesDatabase _preferencesDb;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings));
_netManager.RegisterNetMessage<MsgSelectCharacter>(nameof(MsgSelectCharacter),
HandleSelectCharacterMessage);
_netManager.RegisterNetMessage<MsgUpdateCharacter>(nameof(MsgUpdateCharacter),
HandleUpdateCharacterMessage);
_configuration.RegisterCVar("game.maxcharacterslots", 10);
_configuration.RegisterCVar("game.preferencesdbpath", "preferences.db");
var configPreferencesDbPath = _configuration.GetCVar<string>("game.preferencesdbpath");
var finalPreferencesDbPath = Path.Combine(_resourceManager.UserData.RootDir, configPreferencesDbPath);
var maxCharacterSlots = _configuration.GetCVar<int>("game.maxcharacterslots");
_preferencesDb = new PreferencesDatabase(finalPreferencesDbPath, maxCharacterSlots);
}
private void HandleSelectCharacterMessage(MsgSelectCharacter message)
{
_preferencesDb.SaveSelectedCharacterIndex(message.MsgChannel.SessionId.Username, message.SelectedCharacterIndex);
}
private void HandleUpdateCharacterMessage(MsgUpdateCharacter message)
{
_preferencesDb.SaveCharacterSlot(message.MsgChannel.SessionId.Username, message.Profile, message.Slot);
}
public void OnClientConnected(IPlayerSession session)
{
var msg = _netManager.CreateNetMessage<MsgPreferencesAndSettings>();
msg.Preferences = GetPreferences(session.SessionId.Username);
msg.Settings = new GameSettings
{
MaxCharacterSlots = _configuration.GetCVar<int>("game.maxcharacterslots")
};
_netManager.ServerSendMessage(msg, session.ConnectedClient);
}
/// <summary>
/// Returns the requested <see cref="PlayerPreferences"/> or null if not found.
/// </summary>
private PlayerPreferences GetFromSql(string username)
{
return _preferencesDb.GetPlayerPreferences(username);
}
/// <summary>
/// Retrieves preferences for the given username from storage.
/// Creates and saves default preferences if they are not found, then returns them.
/// </summary>
public PlayerPreferences GetPreferences(string username)
{
var prefs = GetFromSql(username);
if (prefs is null)
{
prefs = PlayerPreferences.Default(); // TODO: Create random character instead
SavePreferences(prefs, username);
}
return prefs;
}
/// <summary>
/// Saves the given preferences to storage.
/// </summary>
public void SavePreferences(PlayerPreferences prefs, string username)
{
_preferencesDb.SaveSelectedCharacterIndex(username, prefs.SelectedCharacterIndex);
var index = 0;
foreach (var character in prefs.Characters)
{
_preferencesDb.SaveCharacterSlot(username, character, index);
index++;
}
}
}
}