Files
tbd-station-14/Content.Shared/Lock/ItemToggleRequiresLockComponent.cs
Smugman f1902ad0e2 Branded lighters addition (#35514)
* newlighters

* port complete

* donk pocket box addition

* should fix test fail, proper credit

* captalisation issue

* fixed

* typo corrected

* removed accidental change to combat bakery

* fixed lock message, made NT flippo start fueled.

* Requested changes

* fixed discount dan

* moved matchbox

* requested changes, discount dan more broken than ever (somehow)

* unbungle

* uhhhhh

* maybe fixes?

* changed inheritance

* fixed enum?

* nevermind

* finally fixed

* breaking changes

* inheritance unbungled
2025-07-07 14:53:17 -04:00

18 lines
538 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Lock;
/// <summary>
/// This is used for toggleable items that require the entity to have a lock in a certain state.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
public sealed partial class ItemToggleRequiresLockComponent : Component
{
/// <summary>
/// TRUE: the lock must be locked to toggle the item.
/// FALSE: the lock must be unlocked to toggle the item.
/// </summary>
[DataField]
public bool RequireLocked;
}