using Robust.Shared.GameStates;
namespace Content.Shared.Lock;
///
/// This is used for toggleable items that require the entity to have a lock in a certain state.
///
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
public sealed partial class ItemToggleRequiresLockComponent : Component
{
///
/// TRUE: the lock must be locked to toggle the item.
/// FALSE: the lock must be unlocked to toggle the item.
///
[DataField]
public bool RequireLocked;
}