444 lines
17 KiB
C#
444 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using Nett;
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using Robust.Client.Utility;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Noise;
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using Robust.Shared.Random;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Advanced;
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using SixLabors.ImageSharp.PixelFormats;
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using Color = Robust.Shared.Maths.Color;
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namespace Content.Client.Parallax
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{
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public class ParallaxGenerator
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{
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private readonly List<Layer> Layers = new List<Layer>();
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public static Image<Rgba32> GenerateParallax(TomlTable config, Size size, ISawmill sawmill, List<Image<Rgba32>> debugLayerDump)
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{
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sawmill.Debug("Generating parallax!");
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var generator = new ParallaxGenerator();
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generator._loadConfig(config);
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sawmill.Debug("Timing start!");
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var sw = new Stopwatch();
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sw.Start();
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var image = new Image<Rgba32>(Configuration.Default, size.Width, size.Height, new Rgba32(0,0,0,255));
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var count = 0;
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foreach (var layer in generator.Layers)
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{
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layer.Apply(image);
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debugLayerDump?.Add(image.Clone());
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sawmill.Debug("Layer {0} done!", count++);
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}
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sw.Stop();
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sawmill.Debug("Total time: {0}", sw.Elapsed.TotalSeconds);
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return image;
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}
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private void _loadConfig(TomlTable config)
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{
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foreach (var layerArray in config.Get<TomlTableArray>("layers").Items)
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{
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var layer = layerArray.Get<TomlTable>();
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switch (layer.Get<string>("type"))
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{
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case "noise":
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var layerNoise = new LayerNoise(layer);
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Layers.Add(layerNoise);
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break;
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case "points":
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var layerPoint = new LayerPoints(layer);
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Layers.Add(layerPoint);
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break;
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default:
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throw new NotSupportedException();
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}
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}
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}
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private abstract class Layer
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{
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public abstract void Apply(Image<Rgba32> bitmap);
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}
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private class LayerNoise : Layer
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{
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private readonly Color InnerColor = Color.White;
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private readonly Color OuterColor = Color.Black;
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private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
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private readonly uint Seed = 1234;
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private readonly float Persistence = 0.5f;
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private readonly float Lacunarity = (float) (Math.PI / 3);
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private readonly float Frequency = 1;
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private readonly uint Octaves = 3;
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private readonly float Threshold;
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private readonly float Power = 1;
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private readonly Color.BlendFactor SrcFactor = Color.BlendFactor.One;
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private readonly Color.BlendFactor DstFactor = Color.BlendFactor.One;
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public LayerNoise(TomlTable table)
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{
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if (table.TryGetValue("innercolor", out var tomlObject))
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{
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InnerColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("outercolor", out tomlObject))
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{
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OuterColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("seed", out tomlObject))
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{
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Seed = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("persistence", out tomlObject))
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{
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Persistence = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("lacunarity", out tomlObject))
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{
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Lacunarity = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("frequency", out tomlObject))
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{
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Frequency = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("octaves", out tomlObject))
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{
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Octaves = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("threshold", out tomlObject))
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{
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Threshold = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("sourcefactor", out tomlObject))
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{
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SrcFactor = (Color.BlendFactor) Enum.Parse(typeof(Color.BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("destfactor", out tomlObject))
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{
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DstFactor = (Color.BlendFactor) Enum.Parse(typeof(Color.BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("power", out tomlObject))
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{
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Power = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("noise_type", out tomlObject))
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{
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switch (tomlObject.Get<string>())
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{
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case "fbm":
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NoiseType = NoiseGenerator.NoiseType.Fbm;
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break;
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case "ridged":
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NoiseType = NoiseGenerator.NoiseType.Ridged;
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break;
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default:
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throw new InvalidOperationException();
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}
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}
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}
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public override void Apply(Image<Rgba32> bitmap)
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{
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var noise = new NoiseGenerator(NoiseType);
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noise.SetSeed(Seed);
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noise.SetFrequency(Frequency);
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noise.SetPersistence(Persistence);
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noise.SetLacunarity(Lacunarity);
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noise.SetOctaves(Octaves);
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noise.SetPeriodX(bitmap.Width);
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noise.SetPeriodY(bitmap.Height);
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var threshVal = 1 / (1 - Threshold);
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var powFactor = 1 / Power;
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var span = bitmap.GetPixelSpan();
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for (var y = 0; y < bitmap.Height; y++)
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{
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for (var x = 0; x < bitmap.Width; x++)
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{
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// Do noise calculations.
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var noiseVal = MathF.Min(1, MathF.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
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// Threshold
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noiseVal = MathF.Max(0, noiseVal - Threshold);
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noiseVal *= threshVal;
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noiseVal = (float) MathF.Pow(noiseVal, powFactor);
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// Get colors based on noise values.
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var srcColor = Color.InterpolateBetween(OuterColor, InnerColor, noiseVal)
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.WithAlpha(noiseVal);
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// Apply blending factors & write back.
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var i = y * bitmap.Width + x;
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var dstColor = span[i].ConvertImgSharp();
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span[i] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
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}
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}
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}
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}
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private class LayerPoints : Layer
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{
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private readonly int Seed = 1234;
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private readonly int PointCount = 100;
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private readonly Color CloseColor = Color.White;
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private readonly Color FarColor = Color.Black;
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private readonly Color.BlendFactor SrcFactor = Color.BlendFactor.One;
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private readonly Color.BlendFactor DstFactor = Color.BlendFactor.One;
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// Noise mask stuff.
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private readonly bool Masked;
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private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
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private readonly uint MaskSeed = 1234;
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private readonly float MaskPersistence = 0.5f;
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private readonly float MaskLacunarity = (float) (Math.PI * 2 / 3);
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private readonly float MaskFrequency = 1;
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private readonly uint MaskOctaves = 3;
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private readonly float MaskThreshold;
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private readonly int PointSize = 1;
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private readonly float MaskPower = 1;
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public LayerPoints(TomlTable table)
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{
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if (table.TryGetValue("seed", out var tomlObject))
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{
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Seed = tomlObject.Get<int>();
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}
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if (table.TryGetValue("count", out tomlObject))
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{
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PointCount = tomlObject.Get<int>();
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}
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if (table.TryGetValue("sourcefactor", out tomlObject))
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{
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SrcFactor = (Color.BlendFactor) Enum.Parse(typeof(Color.BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("destfactor", out tomlObject))
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{
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DstFactor = (Color.BlendFactor) Enum.Parse(typeof(Color.BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("farcolor", out tomlObject))
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{
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FarColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("closecolor", out tomlObject))
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{
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CloseColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("pointsize", out tomlObject))
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{
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PointSize = tomlObject.Get<int>();
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}
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// Noise mask stuff.
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if (table.TryGetValue("mask", out tomlObject))
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{
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Masked = tomlObject.Get<bool>();
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}
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if (table.TryGetValue("maskseed", out tomlObject))
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{
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MaskSeed = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("maskpersistence", out tomlObject))
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{
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MaskPersistence = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("masklacunarity", out tomlObject))
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{
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MaskLacunarity = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("maskfrequency", out tomlObject))
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{
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MaskFrequency = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("maskoctaves", out tomlObject))
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{
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MaskOctaves = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("maskthreshold", out tomlObject))
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{
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MaskThreshold = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("masknoise_type", out tomlObject))
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{
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switch (tomlObject.Get<string>())
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{
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case "fbm":
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MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
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break;
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case "ridged":
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MaskNoiseType = NoiseGenerator.NoiseType.Ridged;
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break;
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default:
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throw new InvalidOperationException();
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}
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}
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if (table.TryGetValue("maskpower", out tomlObject))
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{
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MaskPower = float.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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}
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public override void Apply(Image<Rgba32> bitmap)
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{
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// Temporary buffer so we don't mess up blending.
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using (var buffer = new Image<Rgba32>(Configuration.Default, bitmap.Width, bitmap.Height, new Rgba32(0,0,0,0)))
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{
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if (Masked)
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{
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GenPointsMasked(buffer);
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}
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else
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{
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GenPoints(buffer);
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}
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var srcSpan = buffer.GetPixelSpan();
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var dstSpan = bitmap.GetPixelSpan();
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var width = bitmap.Width;
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var height = bitmap.Height;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var i = y * width + x;
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var dstColor = dstSpan[i].ConvertImgSharp();
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var srcColor = srcSpan[i].ConvertImgSharp();
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dstSpan[i] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
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}
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}
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}
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}
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private void GenPoints(Image<Rgba32> buffer)
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{
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var o = PointSize - 1;
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var random = new Random(Seed);
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var span = buffer.GetPixelSpan();
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for (var i = 0; i < PointCount; i++)
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{
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var x = random.Next(0, buffer.Width);
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var y = random.Next(0, buffer.Height);
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var dist = random.NextFloat();
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for (var oy = y - o; oy <= y + o; oy++)
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{
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for (var ox = x - o; ox <= x + o; ox++)
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{
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var ix = MathHelper.Mod(ox, buffer.Width);
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var iy = MathHelper.Mod(oy, buffer.Height);
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var color = Color.InterpolateBetween(FarColor, CloseColor, dist).ConvertImgSharp();
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span[iy * buffer.Width + ix] = color;
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}
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}
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}
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}
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private void GenPointsMasked(Image<Rgba32> buffer)
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{
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var o = PointSize - 1;
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var random = new Random(Seed);
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var noise = new NoiseGenerator(MaskNoiseType);
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noise.SetSeed(MaskSeed);
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noise.SetFrequency(MaskFrequency);
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noise.SetPersistence(MaskPersistence);
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noise.SetLacunarity(MaskLacunarity);
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noise.SetOctaves(MaskOctaves);
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noise.SetPeriodX(buffer.Width);
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noise.SetPeriodY(buffer.Height);
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var threshVal = 1 / (1 - MaskThreshold);
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var powFactor = 1 / MaskPower;
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const int maxPointAttemptCount = 9999;
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var pointAttemptCount = 0;
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var span = buffer.GetPixelSpan();
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for (var i = 0; i < PointCount; i++)
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{
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var x = random.Next(0, buffer.Width);
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var y = random.Next(0, buffer.Height);
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// Grab noise at this point.
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var noiseVal = MathF.Min(1, MathF.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
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// Threshold
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noiseVal = MathF.Max(0, noiseVal - MaskThreshold);
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noiseVal *= threshVal;
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noiseVal = (float) MathF.Pow(noiseVal, powFactor);
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var randomThresh = random.NextFloat();
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if (randomThresh > noiseVal)
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{
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if (++pointAttemptCount <= maxPointAttemptCount)
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{
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i--;
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}
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continue;
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}
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var dist = random.NextFloat();
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for (var oy = y - o; oy <= y + o; oy++)
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{
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for (var ox = x - o; ox <= x + o; ox++)
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{
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var ix = MathHelper.Mod(ox, buffer.Width);
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var iy = MathHelper.Mod(oy, buffer.Height);
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var color = Color.InterpolateBetween(FarColor, CloseColor, dist).ConvertImgSharp();
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span[iy * buffer.Width + ix] = color;
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}
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}
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}
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}
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}
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}
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}
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