Files
tbd-station-14/Content.Server/Fluids/EntitySystems/EvaporationSystem.cs
Ygg01 b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00

59 lines
2.1 KiB
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Fluids.EntitySystems
{
[UsedImplicitly]
public sealed class EvaporationSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var queueDelete = new RemQueue<EvaporationComponent>();
foreach (var evaporationComponent in EntityManager.EntityQuery<EvaporationComponent>())
{
var uid = evaporationComponent.Owner.Uid;
evaporationComponent.Accumulator += frameTime;
if (!_solutionContainerSystem.TryGetSolution(uid, evaporationComponent.SolutionName, out var solution))
{
// If no solution, delete the entity
queueDelete.Add(evaporationComponent);
continue;
}
if (evaporationComponent.Accumulator < evaporationComponent.EvaporateTime)
continue;
evaporationComponent.Accumulator -= evaporationComponent.EvaporateTime;
_solutionContainerSystem.SplitSolution(uid, solution,
ReagentUnit.Min(ReagentUnit.New(1), solution.CurrentVolume));
if (solution.CurrentVolume == 0)
{
EntityManager.QueueDeleteEntity(uid);
}
else if (solution.CurrentVolume <= evaporationComponent.LowerLimit
|| solution.CurrentVolume >= evaporationComponent.UpperLimit)
{
queueDelete.Add(evaporationComponent);
}
}
foreach (var evaporationComponent in queueDelete)
{
EntityManager.RemoveComponent(evaporationComponent.Owner.Uid, evaporationComponent);
}
}
}
}