Files
tbd-station-14/Content.Shared/ParcelWrap/Components/WrappedParcelComponent.cs
slarticodefast 9562e009bf Make parcelwrap able to wrap humanoids (#40911)
* parcel

* help, I'm being forced to add admin abuse features

* review
2025-10-15 20:19:34 +00:00

55 lines
1.8 KiB
C#

using Content.Shared.ParcelWrap.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.ParcelWrap.Components;
/// <summary>
/// This component marks its owner as being a parcel created by wrapping another item up. It can be unwrapped,
/// destroying this entity and releasing <see cref="Contents"/>.
/// </summary>
/// <seealso cref="ParcelWrapComponent"/>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(ParcelWrappingSystem))]
public sealed partial class WrappedParcelComponent : Component
{
/// <summary>
/// The contents of this parcel.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public ContainerSlot Contents = default!;
/// <summary>
/// Specifies the entity to spawn when this parcel is unwrapped.
/// </summary>
[DataField, AutoNetworkedField]
public EntProtoId? UnwrapTrash;
/// <summary>
/// How long it takes to unwrap this parcel.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public TimeSpan UnwrapDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// Sound played when unwrapping this parcel.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier? UnwrapSound;
/// <summary>
/// The ID of <see cref="Contents"/>.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public string ContainerId = "contents";
/// <summary>
/// If a player trapped inside this parcel can escape from it by unwrapping it.
/// This is set by the <see cref="ParcelWrapComponent" /> used to create the parcel.
/// </summary>
[DataField, AutoNetworkedField]
public bool CanSelfUnwrap = true;
}