Make parcelwrap able to wrap humanoids (#40911)
* parcel * help, I'm being forced to add admin abuse features * review
This commit is contained in:
@@ -10,58 +10,64 @@ namespace Content.Shared.ParcelWrap.Components;
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/// This component gives its owning entity the ability to wrap items into parcels.
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/// </summary>
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/// <seealso cref="Components.WrappedParcelComponent"/>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access] // Readonly, except for VV editing
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public sealed partial class ParcelWrapComponent : Component
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{
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/// <summary>
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/// The <see cref="EntityPrototype"/> of the parcel created by using this component.
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/// </summary>
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[DataField(required: true)]
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[DataField(required: true), AutoNetworkedField]
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public EntProtoId ParcelPrototype;
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/// <summary>
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/// If true, parcels created by this will have the same <see cref="ItemSizePrototype">size</see> as the item they
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/// contain. If false, parcels created by this will always have the size specified by <see cref="FallbackItemSize"/>.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public bool WrappedItemsMaintainSize = true;
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/// <summary>
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/// The <see cref="ItemSizePrototype">size</see> of parcels created by this component's entity. This is used if
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/// <see cref="WrappedItemsMaintainSize"/> is false, or if the item being wrapped somehow doesn't have a size.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public ProtoId<ItemSizePrototype> FallbackItemSize = "Ginormous";
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/// <summary>
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/// If true, parcels created by this will have the same shape as the item they contain. If false, parcels created by
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/// this will have the default shape for their size.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public bool WrappedItemsMaintainShape;
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/// <summary>
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/// How long it takes to use this to wrap something.
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/// </summary>
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[DataField(required: true)]
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[DataField(required: true), AutoNetworkedField]
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public TimeSpan WrapDelay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Sound played when this is used to wrap something.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public SoundSpecifier? WrapSound;
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/// <summary>
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/// Defines the set of things which can be wrapped (unless it fails the <see cref="Blacklist"/>).
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Defines the set of things which cannot be wrapped (even if it passes the <see cref="Whitelist"/>).
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// If a player trapped inside this parcel can escape from it by unwrapping it.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CanSelfUnwrap = true;
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}
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@@ -0,0 +1,24 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.ParcelWrap.Components;
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/// <summary>
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/// Added to an entity to override the datafields in <see cref="ParcelWrapComponent"/> when it is being wrapped.
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/// Use this for special, non-item parcel types, for example Urist-shaped parcels.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ParcelWrapOverrideComponent : Component
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{
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/// <summary>
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/// The <see cref="EntityPrototype"/> of the parcel created by wrapping this entity.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public EntProtoId? ParcelPrototype;
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/// <summary>
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/// How long it takes to use this to wrap something.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public TimeSpan? WrapDelay;
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}
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@@ -11,7 +11,8 @@ namespace Content.Shared.ParcelWrap.Components;
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/// destroying this entity and releasing <see cref="Contents"/>.
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/// </summary>
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/// <seealso cref="ParcelWrapComponent"/>
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[RegisterComponent, NetworkedComponent, Access(typeof(ParcelWrappingSystem))]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(ParcelWrappingSystem))]
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public sealed partial class WrappedParcelComponent : Component
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{
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/// <summary>
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@@ -23,19 +24,19 @@ public sealed partial class WrappedParcelComponent : Component
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/// <summary>
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/// Specifies the entity to spawn when this parcel is unwrapped.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public EntProtoId? UnwrapTrash;
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/// <summary>
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/// How long it takes to unwrap this parcel.
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/// </summary>
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[DataField(required: true)]
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[DataField(required: true), AutoNetworkedField]
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public TimeSpan UnwrapDelay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Sound played when unwrapping this parcel.
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/// </summary>
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[DataField]
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[DataField, AutoNetworkedField]
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public SoundSpecifier? UnwrapSound;
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/// <summary>
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@@ -43,4 +44,11 @@ public sealed partial class WrappedParcelComponent : Component
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadOnly)]
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public string ContainerId = "contents";
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/// <summary>
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/// If a player trapped inside this parcel can escape from it by unwrapping it.
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/// This is set by the <see cref="ParcelWrapComponent" /> used to create the parcel.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CanSelfUnwrap = true;
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}
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@@ -1,7 +1,9 @@
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.ParcelWrap.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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@@ -59,9 +61,26 @@ public sealed partial class ParcelWrappingSystem
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private bool TryStartWrapDoAfter(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
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{
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var duration = wrapper.Comp.WrapDelay;
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if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp) && overrideComp.WrapDelay != null)
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duration = overrideComp.WrapDelay.Value;
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// In case the target is a player inform them with a popup.
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if (target == user)
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{
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var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
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_popup.PopupClient(selfMsg, user, user);
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}
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else
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{
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var othersMsg = Loc.GetString("parcel-wrap-popup-being-wrapped", ("user", Identity.Entity(user, EntityManager)));
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_popup.PopupEntity(othersMsg, target, target, PopupType.MediumCaution);
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}
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
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user,
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wrapper.Comp.WrapDelay,
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duration,
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new ParcelWrapItemDoAfterEvent(),
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wrapper, // Raise the event on the wrapper because that's what the event handler expects.
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target,
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@@ -81,18 +100,34 @@ public sealed partial class ParcelWrappingSystem
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/// <param name="target">The entity being wrapped.</param>
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private void WrapInternal(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
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{
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if (_net.IsServer)
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// Consume a `use` on the wrapper, and delete the wrapper if it's empty.
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_charges.TryUseCharges(wrapper.Owner, 1);
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if (_charges.IsEmpty(wrapper.Owner))
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PredictedQueueDel(wrapper);
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// Play a wrapping sound.
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_audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
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if (_net.IsClient)
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return; // Predicted spawns can't be interacted with yet.
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EntityUid spawned;
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var targetTransform = Transform(target);
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// Check if the target has a pre-defined parcel type to be used.
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if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp))
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{
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var spawned = Spawn(wrapper.Comp.ParcelPrototype, Transform(target).Coordinates);
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spawned = Spawn(overrideComp.ParcelPrototype, targetTransform.Coordinates);
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}
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else // Create a parcel with the same size and generic sprites instead.
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{
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spawned = Spawn(wrapper.Comp.ParcelPrototype, targetTransform.Coordinates);
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// If this wrap maintains the size when wrapping, set the parcel's size to the target's size. Otherwise use the
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// wrap's fallback size.
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TryComp(target, out ItemComponent? targetItemComp);
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var size = wrapper.Comp.FallbackItemSize;
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if (wrapper.Comp.WrappedItemsMaintainSize && targetItemComp is not null)
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{
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size = targetItemComp.Size;
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}
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// ParcelWrap's spawned entity should always have an `ItemComp`. As of writing, the only use has it hardcoded on
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// its prototype.
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@@ -103,33 +138,28 @@ public sealed partial class ParcelWrappingSystem
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// If this wrap maintains the shape when wrapping and the item has a shape override, copy the shape override to
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// the parcel.
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if (wrapper.Comp.WrappedItemsMaintainShape && targetItemComp is { Shape: { } shape })
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{
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_item.SetShape(spawned, shape, item);
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}
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// If the target's in a container, try to put the parcel in its place in the container.
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if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
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{
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_container.Remove(target, containerOfTarget);
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_container.InsertOrDrop((spawned, null, null), containerOfTarget);
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}
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// Insert the target into the parcel.
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var parcel = EnsureComp<WrappedParcelComponent>(spawned);
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if (!_container.Insert(target, parcel.Contents))
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{
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DebugTools.Assert(
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$"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
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QueueDel(spawned);
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}
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}
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// Consume a `use` on the wrapper, and delete the wrapper if it's empty.
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_charges.TryUseCharges(wrapper.Owner, 1);
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if (_net.IsServer && _charges.IsEmpty(wrapper.Owner))
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QueueDel(wrapper);
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_transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
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// Play a wrapping sound.
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_audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
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// If the target is in a container, try to put the parcel in its place in the container.
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if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
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{
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_container.Remove(target, containerOfTarget);
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_container.InsertOrDrop((spawned, null, null), containerOfTarget);
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}
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// Insert the target into the parcel.
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var parcel = EnsureComp<WrappedParcelComponent>(spawned);
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parcel.CanSelfUnwrap = wrapper.Comp.CanSelfUnwrap;
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Dirty(spawned, parcel);
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if (!_container.Insert(target, parcel.Contents))
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{
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DebugTools.Assert(
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$"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
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PredictedDel(spawned);
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}
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}
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}
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@@ -41,7 +41,7 @@ public sealed partial class ParcelWrappingSystem
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if (!args.CanAccess || !args.CanComplexInteract)
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return;
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if (entity.Comp.Contents.Contains(args.User))
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if (!entity.Comp.CanSelfUnwrap && entity.Comp.Contents.Contains(args.User))
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return;
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// "Capture" the values from `args` because C# doesn't like doing the capturing for `ref` values.
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@@ -2,6 +2,8 @@ parcel-wrap-verb-wrap = Wrap
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parcel-wrap-verb-unwrap = Unwrap
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parcel-wrap-popup-parcel-destroyed = The wrapping containing { THE($contents) } is destroyed!
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parcel-wrap-popup-being-wrapped = {CAPITALIZE(THE($user))} is trying to parcel wrap you!
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parcel-wrap-popup-being-wrapped-self = You start parcel wrapping yourself.
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# Shown when parcel wrap is examined in details range
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parcel-wrap-examine-detail-uses = { $uses ->
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@@ -176,6 +176,9 @@
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factions:
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- NanoTrasen
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- type: CreamPied
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- type: ParcelWrapOverride
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parcelPrototype: WrappedParcelHumanoid
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wrapDelay: 5
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- type: Stripping
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- type: UserInterface
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interfaces:
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@@ -18,6 +18,7 @@
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whitelist:
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components:
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- Item
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- ParcelWrapOverride
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blacklist:
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components:
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- NukeDisk # Don't try to hide the disk.
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@@ -38,48 +39,24 @@
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- type: ParcelWrap
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whitelist: null
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blacklist: null
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canSelfUnwrap: false # admins held me at gunpoint until I added this bool
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- type: entity
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parent: BaseItem
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id: WrappedParcel
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categories: [ HideSpawnMenu ]
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abstract: true
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id: BaseWrappedParcel
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name: wrapped parcel
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description: Something wrapped up in paper. I wonder what's inside...
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components:
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- type: Physics
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bodyType: Dynamic
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- type: GravityAffected
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- type: Clickable
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- type: InteractionOutline
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- type: Pullable
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- type: ContainerContainer
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containers:
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contents: !type:ContainerSlot
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paper_label: !type:ContainerSlot
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.WrappedParcelVisuals.Size:
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enum.WrappedParcelVisuals.Layer:
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"Tiny": { state: "parcel-tiny" }
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"Small": { state: "parcel-small" }
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"Medium": { state: "parcel-medium" }
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"Large": { state: "parcel-medium" }
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"Huge": { state: "parcel-large" }
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"Ginormous": { state: "parcel-large" }
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enum.PaperLabelVisuals.HasLabel:
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enum.PaperLabelVisuals.Layer:
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True: { visible: true }
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False: { visible: false }
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enum.PaperLabelVisuals.LabelType:
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enum.PaperLabelVisuals.Layer:
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Paper: { state: paper }
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Bounty: { state: bounty }
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CaptainsPaper: { state: captains_paper }
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Invoice: { state: invoice }
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- type: Sprite
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sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
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layers:
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- state: parcel-medium
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map: [ "enum.WrappedParcelVisuals.Layer" ]
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- state: paper
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visible: false
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sprite: Objects/Misc/ParcelWrap/paper_labels.rsi
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map: ["enum.PaperLabelVisuals.Layer"]
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- type: WrappedParcel
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unwrapDelay: 0.5
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unwrapSound:
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@@ -118,6 +95,67 @@
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tags:
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- Recyclable # Parcel entity is recyclable, and when it's destroyed, it'll drop its contents.
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- type: entity
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parent: [BaseItem, BaseWrappedParcel]
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id: WrappedParcel
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components:
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.WrappedParcelVisuals.Size:
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enum.WrappedParcelVisuals.Layer:
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"Tiny": { state: "parcel-tiny" }
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"Small": { state: "parcel-small" }
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"Medium": { state: "parcel-medium" }
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"Large": { state: "parcel-medium" }
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"Huge": { state: "parcel-large" }
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"Ginormous": { state: "parcel-large" }
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enum.PaperLabelVisuals.HasLabel:
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enum.PaperLabelVisuals.Layer:
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True: { visible: true }
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False: { visible: false }
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enum.PaperLabelVisuals.LabelType:
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enum.PaperLabelVisuals.Layer:
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Paper: { state: paper }
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Bounty: { state: bounty }
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CaptainsPaper: { state: captains_paper }
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Invoice: { state: invoice }
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- type: Sprite
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sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
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layers:
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- state: parcel-medium
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map: [ "enum.WrappedParcelVisuals.Layer" ]
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- state: paper
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visible: false
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sprite: Objects/Misc/ParcelWrap/paper_labels.rsi
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map: ["enum.PaperLabelVisuals.Layer"]
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- type: entity
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parent: BaseWrappedParcel
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id: WrappedParcelHumanoid
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description: Something wrapped up in paper. It's suspiciously human-shaped.
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components:
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- type: Physics
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fixedRotation: false
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- type: Sprite
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sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
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state: human
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noRot: true
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drawdepth: Mobs
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.35
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density: 185
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restitution: 0.0
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: entity
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parent: BaseItem
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id: ParcelWrapTrash
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"copyright": "created for ss14 by ps3moira (github) based on package sprites from vgstation at https://github.com/vgstation-coders/vgstation13/pull/36993",
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"copyright": "created for ss14 by ps3moira (github) based on package sprites from vgstation at https://github.com/vgstation-coders/vgstation13/pull/36993 | human by Davyei (Discord)",
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"size": {
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"x": 32,
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"y": 32
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@@ -34,6 +34,10 @@
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{
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"name": "tall-crate",
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"directions": 1
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},
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{
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"name": "human",
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"directions": 4
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}
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]
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}
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Reference in New Issue
Block a user