39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class MoverController : VirtualController
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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if (ControlledComponent?.Owner.HasComponent<MovementIgnoreGravityComponent>() == false
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&& _physicsManager.IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
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{
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return;
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}
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Push(velocityDirection, speed);
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}
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public void Push(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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public void StopMoving()
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{
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LinearVelocity = Vector2.Zero;
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}
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}
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}
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