Files
tbd-station-14/Content.Shared/Trigger/Systems/ExplodeOnTriggerSystem.cs

55 lines
1.8 KiB
C#

using Content.Shared.Explosion.EntitySystems;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class ExplodeOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedExplosionSystem _explosion = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(OnExplodeTrigger);
SubscribeLocalEvent<ExplosionOnTriggerComponent, TriggerEvent>(OnQueueExplosionTrigger);
}
private void OnExplodeTrigger(Entity<ExplodeOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_explosion.TriggerExplosive(target.Value, user: args.User);
args.Handled = true;
}
private void OnQueueExplosionTrigger(Entity<ExplosionOnTriggerComponent> ent, ref TriggerEvent args)
{
var (uid, comp) = ent;
if (args.Key != null && !comp.KeysIn.Contains(args.Key))
return;
var target = comp.TargetUser ? args.User : uid;
if (target == null)
return;
_explosion.QueueExplosion(target.Value,
comp.ExplosionType,
comp.TotalIntensity,
comp.IntensitySlope,
comp.MaxTileIntensity,
comp.TileBreakScale,
comp.MaxTileBreak,
comp.CanCreateVacuum,
args.User);
args.Handled = true;
}
}