using Content.Shared.Explosion.EntitySystems; using Content.Shared.Trigger.Components.Effects; namespace Content.Shared.Trigger.Systems; public sealed class ExplodeOnTriggerSystem : EntitySystem { [Dependency] private readonly SharedExplosionSystem _explosion = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnExplodeTrigger); SubscribeLocalEvent(OnQueueExplosionTrigger); } private void OnExplodeTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; var target = ent.Comp.TargetUser ? args.User : ent.Owner; if (target == null) return; _explosion.TriggerExplosive(target.Value, user: args.User); args.Handled = true; } private void OnQueueExplosionTrigger(Entity ent, ref TriggerEvent args) { var (uid, comp) = ent; if (args.Key != null && !comp.KeysIn.Contains(args.Key)) return; var target = comp.TargetUser ? args.User : uid; if (target == null) return; _explosion.QueueExplosion(target.Value, comp.ExplosionType, comp.TotalIntensity, comp.IntensitySlope, comp.MaxTileIntensity, comp.TileBreakScale, comp.MaxTileBreak, comp.CanCreateVacuum, args.User); args.Handled = true; } }