* shuffles devicelist to shared, adds an overlay for devicelist * adds space property to overlay * moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist * dirties components upon change, adds networkedcomponent to sharednetworkconfigurator * state handlers for networked components * whoops * lots of shuffling, renaming, and access changes * randomizes color for every new entity added to the overlay * adds a client-side action to clear all network overlays if they're active * clones action (oops) * localization, adds a command for clearing network link overlays (in case the action disappears) * moves the entity manager up into the bui fields * makes that a dependency * attempts to just directly get the color from the dict when drawing, now * fixes up a few comments * adds dirty on init to devicelistcomponent * hacky solution related to mapping with a networkconfigurator * more stricter bound on that hacky solution * just checks if the life stage is initialized instead of if the entity was initialized * moves getalldevices to shared * readds linq import * tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay * some reorganization
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.DeviceNetwork;
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[RegisterComponent]
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[NetworkedComponent]
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[Access(typeof(SharedNetworkConfiguratorSystem))]
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public sealed class NetworkConfiguratorComponent : Component
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{
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/// <summary>
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/// The entity containing a <see cref="DeviceListComponent"/> this configurator is currently interacting with
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/// </summary>
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[DataField("activeDeviceList")]
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public EntityUid? ActiveDeviceList = null;
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/// <summary>
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/// The list of devices stored in the configurator-
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/// </summary>
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[DataField("devices")]
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public Dictionary<string, EntityUid> Devices = new();
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[DataField("soundNoAccess")]
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public SoundSpecifier SoundNoAccess = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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}
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[Serializable, NetSerializable]
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public sealed class NetworkConfiguratorComponentState : ComponentState
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{
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public readonly EntityUid? ActiveDeviceList;
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public NetworkConfiguratorComponentState(EntityUid? activeDeviceList)
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{
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ActiveDeviceList = activeDeviceList;
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}
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}
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