Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
25 lines
658 B
C#
25 lines
658 B
C#
using Content.Shared.Mobs;
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namespace Content.Server.Explosion.Components;
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/// <summary>
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/// Use where you want something to trigger on mobstate change
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnMobstateChangeComponent : Component
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{
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/// <summary>
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/// What state should trigger this?
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/// </summary>
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[ViewVariables]
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[DataField("mobState", required: true)]
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public MobState MobState = MobState.Alive;
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/// <summary>
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/// If true, prevents suicide attempts for the trigger to prevent cheese.
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/// </summary>
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[ViewVariables]
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[DataField("preventSuicide")]
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public bool PreventSuicide = false;
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}
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