Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
231 lines
7.6 KiB
C#
231 lines
7.6 KiB
C#
#nullable enable annotations
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Disposal.Unit.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Shared.Disposal;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.Disposal
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{
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[TestFixture]
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[TestOf(typeof(DisposalHolderComponent))]
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[TestOf(typeof(DisposalEntryComponent))]
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[TestOf(typeof(DisposalUnitComponent))]
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public sealed class DisposalUnitTest
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{
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[Reflect(false)]
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private sealed class DisposalUnitTestSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoInsertDisposalUnitEvent>(ev =>
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{
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var (_, toInsert, unit) = ev;
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var insertTransform = EntityManager.GetComponent<TransformComponent>(toInsert);
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var unitTransform = EntityManager.GetComponent<TransformComponent>(unit);
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// Not in a tube yet
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Assert.That(insertTransform.ParentUid, Is.EqualTo(unit));
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}, after: new[] {typeof(SharedDisposalUnitSystem)});
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}
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}
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private void UnitInsert(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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{
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var system = EntitySystem.Get<DisposalUnitSystem>();
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foreach (var entity in entities)
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{
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Assert.That(system.CanInsert(unit, entity), Is.EqualTo(result));
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system.TryInsert(unit.Owner, entity, null);
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}
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}
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private void UnitContains(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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{
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foreach (var entity in entities)
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{
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Assert.That(unit.Container.ContainedEntities.Contains(entity), Is.EqualTo(result));
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}
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}
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private void UnitInsertContains(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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{
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UnitInsert(unit, result, entities);
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UnitContains(unit, result, entities);
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}
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private void Flush(DisposalUnitComponent unit, bool result, params EntityUid[] entities)
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{
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Assert.That(unit.Container.ContainedEntities, Is.SupersetOf(entities));
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Assert.That(entities.Length, Is.EqualTo(unit.Container.ContainedEntities.Count));
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Assert.That(result, Is.EqualTo(EntitySystem.Get<DisposalUnitSystem>().TryFlush(unit)));
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Assert.That(result || entities.Length == 0, Is.EqualTo(unit.Container.ContainedEntities.Count == 0));
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}
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private const string Prototypes = @"
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- type: entity
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name: HumanDummy
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id: HumanDummy
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components:
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- type: Body
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prototype: Human
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- type: MobState
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Critical
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200: Dead
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- type: Damageable
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damageContainer: Biological
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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- type: DoAfter
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- type: entity
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name: WrenchDummy
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id: WrenchDummy
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components:
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- type: Item
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- type: Tool
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qualities:
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- Anchoring
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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- type: DoAfter
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- type: entity
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name: DisposalUnitDummy
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id: DisposalUnitDummy
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components:
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- type: DisposalUnit
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entryDelay: 0
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draggedEntryDelay: 0
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- type: Anchorable
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- type: ApcPowerReceiver
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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- type: entity
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name: DisposalTrunkDummy
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id: DisposalTrunkDummy
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components:
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- type: DisposalEntry
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- type: Transform
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anchored: true
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";
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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EntityUid human = default!;
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EntityUid wrench = default!;
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EntityUid disposalUnit = default!;
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EntityUid disposalTrunk = default!;
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DisposalUnitComponent unit = default!;
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var entityManager = server.ResolveDependency<IEntityManager>();
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await server.WaitAssertion(() =>
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{
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// Spawn the entities
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var coordinates = testMap.GridCoords;
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human = entityManager.SpawnEntity("HumanDummy", coordinates);
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wrench = entityManager.SpawnEntity("WrenchDummy", coordinates);
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disposalUnit = entityManager.SpawnEntity("DisposalUnitDummy", coordinates);
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disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy",
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(disposalUnit).MapPosition);
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// Test for components existing
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ref DisposalUnitComponent? comp = ref unit!;
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Assert.True(entityManager.TryGetComponent(disposalUnit, out comp));
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Assert.True(entityManager.HasComponent<DisposalEntryComponent>(disposalTrunk));
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// Can't insert, unanchored and unpowered
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entityManager.GetComponent<TransformComponent>(unit!.Owner).Anchored = false;
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UnitInsertContains(unit, false, human, wrench, disposalUnit, disposalTrunk);
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});
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await server.WaitAssertion(() =>
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{
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// Anchor the disposal unit
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entityManager.GetComponent<TransformComponent>(unit.Owner).Anchored = true;
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// No power
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Assert.False(unit.Powered);
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// Can't insert the trunk or the unit into itself
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UnitInsertContains(unit, false, disposalUnit, disposalTrunk);
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// Can insert mobs and items
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UnitInsertContains(unit, true, human, wrench);
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});
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await server.WaitAssertion(() =>
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{
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// Move the disposal trunk away
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entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition += (1, 0);
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// Fail to flush with a mob and an item
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Flush(unit, false, human, wrench);
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});
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await server.WaitAssertion(() =>
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{
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// Move the disposal trunk back
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entityManager.GetComponent<TransformComponent>(disposalTrunk).WorldPosition -= (1, 0);
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// Fail to flush with a mob and an item, no power
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Flush(unit, false, human, wrench);
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});
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await server.WaitAssertion(() =>
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{
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// Remove power need
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Assert.True(entityManager.TryGetComponent(disposalUnit, out ApcPowerReceiverComponent power));
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power!.NeedsPower = false;
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unit.Powered = true; //Power state changed event doesn't get fired smh
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// Flush with a mob and an item
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Flush(unit, true, human, wrench);
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});
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await server.WaitAssertion(() =>
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{
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// Re-pressurizing
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Flush(unit, false);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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