36 lines
1013 B
C#
36 lines
1013 B
C#
using System.Text.Json;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public class PlayerSessionConverter : AdminLogConverter<SerializablePlayer>
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{
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public override void Write(Utf8JsonWriter writer, SerializablePlayer value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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if (value.Player.AttachedEntity != null)
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{
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writer.WriteNumber("id", (int) value.Player.AttachedEntity.Uid);
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writer.WriteString("name", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(value.Player.AttachedEntity.Uid).EntityName);
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}
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writer.WriteString("player", value.Player.UserId.UserId);
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writer.WriteEndObject();
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}
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}
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public readonly struct SerializablePlayer
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{
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public readonly IPlayerSession Player;
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public SerializablePlayer(IPlayerSession player)
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{
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Player = player;
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}
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}
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