43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Server.GameTicking;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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public class ReadyAll : IConsoleCommand
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{
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public string Command => "readyall";
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public string Description => "Readies up all players in the lobby, except for observers.";
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public string Help => $"{Command} | ̣{Command} <ready>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ready = true;
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if (args.Length > 0)
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{
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ready = bool.Parse(args[0]);
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}
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var gameTicker = EntitySystem.Get<GameTicker>();
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This command can only be ran while in the lobby!");
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return;
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}
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foreach (var (player, status) in gameTicker.PlayersInLobby)
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{
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if(status != LobbyPlayerStatus.Observer)
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gameTicker.ToggleReady(player, ready);
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}
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}
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}
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}
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