Files
tbd-station-14/Content.Client/Animations/ReusableAnimations.cs
Vera Aguilera Puerto ee4ff9cfe8 Inline Name
2021-12-03 15:25:51 +01:00

55 lines
2.4 KiB
C#

using System;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Animations
{
public static class ReusableAnimations
{
public static void AnimateEntityPickup(IEntity entity, EntityCoordinates initialPosition, Vector2 finalPosition)
{
var animatableClone = IoCManager.Resolve<IEntityManager>().SpawnEntity("clientsideclone", initialPosition);
string val = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityName;
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(animatableClone.Uid).EntityName = val;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite0))
{
Logger.Error("Entity ({0}) couldn't be animated for pickup since it doesn't have a {1}!", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityName, nameof(SpriteComponent));
return;
}
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(animatableClone.Uid);
sprite.CopyFrom(sprite0);
var animations = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(animatableClone.Uid);
animations.AnimationCompleted += (_) => {
IoCManager.Resolve<IEntityManager>().DeleteEntity(animatableClone.Uid);
};
animations.Play(new Animation
{
Length = TimeSpan.FromMilliseconds(125),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(TransformComponent),
Property = nameof(TransformComponent.LocalPosition),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(initialPosition.Position, 0),
new AnimationTrackProperty.KeyFrame(finalPosition, 0.125f)
}
}
}
}, "fancy_pickup_anim");
}
}
}